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There is a page named "Stat" on The Deadlock Wiki. See also the other search results found.

  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    1 KB (483 words) - 18:31, 10 September 2026
  • Permanent Buffs, commonly called Golden Statue Buffs, are positive stat modifiers that don't expire and persist through death. They can be acquired through...
    2 KB (220 words) - 17:37, 28 August 2026
  • Damage Amplification (category Stats)
    Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and...
    11 KB (686 words) - 15:53, 10 September 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    265 bytes (404 words) - 11:24, 16 July 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    359 bytes (405 words) - 07:45, 3 June 2026
  • Falloff Range (category Stats)
    Falloff Range is a stat that determines the falloff of a Hero's Weapon Damage over distance. For most heroes, weapon damage falls off by -90% at maximum...
    2 KB (248 words) - 19:00, 26 August 2026
  • player to purchase using   Souls. These items provide a variety of different stat increases and bonuses for the player, modifying things like ammo, fire rate...
    6 KB (820 words) - 21:44, 17 July 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    577 bytes (457 words) - 07:45, 3 June 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    742 bytes (488 words) - 13:33, 22 August 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    349 bytes (407 words) - 07:46, 3 June 2026
  • Name  Cost Category Stat change Slowing Bullets 1,600 Weapon +30% Movement slow Point Blank 3,200...
    689 bytes (461 words) - 00:09, 16 May 2026
  • Melee Distance (category Stats)
    Melee Distance is a stat that affects how far the player will travel when attacking with melee. While charging up a Heavy Melee, the player will move forward...
    649 bytes (102 words) - 07:18, 6 September 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    2 KB (589 words) - 17:07, 19 August 2026
  • Name  Cost Category Stat change Slowing Bullets 1,600 Weapon +30% Movement slow Point Blank 3,200...
    961 bytes (487 words) - 22:29, 21 May 2026
  • Healing (category Stats)
    through Health Regen. Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their abilities and...
    6 KB (510 words) - 12:46, 19 July 2026
  • Slide Distance (category Stats)
    Slide Distance is a stat that affects how far the player will travel while sliding. Vyper has increased Slide Distance due to her passive Slither ability...
    261 bytes (35 words) - 04:39, 24 June 2026
  • Ability Duration (category Stats)
    Name  Cost Category Stat change Spiritual Overflow 6,400 Weapon +13% Ability Duration Diviner's Kevlar 6,400 Vitality +15% Ability Duration Arcane Surge...
    2 KB (110 words) - 16:05, 12 September 2026
  • Gravity Scale (category Stats)
    Gravity Scale is a Stat that modifies how gravity acceleration affects the player. Lower gravity scale makes a hero lighter and "floatier", and higher...
    677 bytes (83 words) - 17:39, 1 July 2026
  • Name  Cost Category Stat change Active Reload 1,600 Weapon +16% Bullet lifesteal Frenzy 6,400 Weapon...
    1 KB (576 words) - 06:56, 6 September 2026
  • Scaling (category Stats)
    Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat. Scaling is represented by an upwards arrow...
    2 KB (208 words) - 12:33, 11 August 2026