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  • both allies and enemies. If Paige is aiming upwards on cast, the knights jump on an arc. The knight's banners don't count for their hitbox. In addition...
    9 KB (2,468 words) - 17:09, 11 September 2026
  • walls by Wall Jumping and holding the jump key to buffer a mantle. It can typically be done on walls that can be mantled with an air jump. The main benefit...
    1 KB (164 words) - 23:19, 8 February 2026
  • it to point directly to the intended page. Vent may refer to: Tunnel vent Jump Pad...
    75 bytes (45 words) - 07:12, 9 July 2026
  • only utilises jumping. Raw Bunnyhopping does not consume any stamina. To execute, jump as you hit the ground, making sure not to air jump. If you do not...
    1 KB (126 words) - 23:47, 8 February 2026
  • Overview Mantle Glide Superglide Glide Wall Jump A Superglide is a Mantle Glide followed by a grounded jump. This allows you to maintain the initial impulse...
    1 KB (180 words) - 07:46, 25 January 2026
  • bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup. 5m Move Speed x1.49 75 Damage...
    9 KB (2,943 words) - 15:26, 12 September 2026
  • Overview Mantle Glide Superglide Glide Wall Jump A Glide Wall Jump is a Superglide performed directly next to a wall. This allows you to combine the initial...
    1 KB (161 words) - 07:49, 25 January 2026
  • after any airborne action (e.g., dash jumping, jumping). To execute, be airborne (through jumping, dash jumping, etc.) and then hold the crouch button...
    5 KB (535 words) - 14:00, 19 June 2026
  • velocity: At lower speeds, an angle of ~50 degrees is optimal. From a base dash jump, an angle of ~45 degrees is optimal. At higher speeds, make the air dash...
    2 KB (333 words) - 13:13, 11 September 2026
  • The start-up of Mauling Leap can be cancelled by immediately inputting a jump command twice, without placing the ability on cooldown. Tail Whack 0 18s...
    14 KB (3,088 words) - 22:19, 13 September 2026
  • footsteps, see the Sounds page. For the game's music, see the Music page. Jump to: A • B • C • D • G • H • I • K • L • M • P • R • S • V • W • Y The Archmother's...
    4 KB (89 words) - 00:18, 19 July 2026
  • Slowing Hex Stamina Mastery Vortex Web Warp Stone Warp Dashing Warp Dash Jump...
    615 bytes (83 words) - 20:42, 1 July 2026
  • Overview Mantle Glide Superglide Glide Wall Jump While you are mantling, you are able to execute a Mantle Glide. Mantle Glides are an intentional mechanic...
    1 KB (177 words) - 13:58, 19 June 2026
  • restored and resets Air Jump/Dash limit". Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast...
    6 KB (16 words) - 17:18, 25 August 2026
  • interactions, and quotes, see the Voice lines page. For music, see the Music page. Jump to: A • B • C • D • G • H • I • K • L • M • P • R • S • V • W • Y...
    3 KB (85 words) - 23:39, 18 July 2026
  • Zipline Momentum Conservation Zip Dash Small Zip Jump Zip Launch A Zip DashName by Altimor is the act of using Zipline Momentum Conservation and then dashing...
    1 KB (180 words) - 14:25, 19 June 2026
  • though at a slowed movement speed and crouching, but not dashing and jumping (the jumping key is default the key to cancel channeling). Dynamo's Singularity...
    10 KB (1,270 words) - 17:03, 14 August 2026
  • Health Now increases Wall Jump count by 1 as well October 10, 2024 Stamina Recovery increased from 20% to 25%. August 29, 2024 Air Jump/Dash Distance reduced...
    2 KB (0 words) - 17:59, 31 January 2026
  • the intended page. Bounce Pad may refer to: Holliday's Bounce Pad ability Jump Pad...
    124 bytes (48 words) - 07:11, 9 July 2026