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| | '''Spirit Damage''' is a form of damage dealt by some [[Ability|abilities]] and [[items]]. It is modifiable by obtaining [[Spirit Power]], and scales with the respective ability or item's [[Spirit Power#Spirit Power Scaling|Spirit Scaling]]. Certain items will deal additional Spirit Damage if a condition is met. |
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| '''Spirit Damage''' is a form of damage dealt by most [[Ability|abilities]] and some [[items]]. It is modifiable by obtaining [[Spirit Power]], and scales with the respective ability or item's Spirit [[Scaling]]. Certain items will deal additional Spirit Damage if a condition is met. | |
| {{#ev:youtube|lLwVMFC-nhQ|360|description=Video explaining Spirit Damage}}
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| == Target Modifiers ==
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| === Spirit Resistance ===
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| {{Main|Damage Resistance}}
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| Incoming damage is reduced by the target's '''Spirit Resist''' and increased by the attacker's '''Spirit Resist Reduction'''. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.
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| == NPCs ==
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| Attacks from [[Walkers]], [[Shrines]] and [[Patrons]] deal Spirit Damage.
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| == Sources == | | == Sources == |
| See [[Spirit Power#Sources]] for a list of sources of Spirit Power (that therefore increase Spirit Damage).
| | {{Item stat table|Spirit Damage}} |
| | | * {{ItemIcon|Tesla Bullets}} deals Spirit Damage in the form of Shock Damage on hit and on jump. |
| There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner (not a comprehensive list):
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| * {{ItemIcon|Alchemical Fire}} deals up to {{#invoke:ItemData|get_prop|Alchemical Fire|DPSMax|Value}} Spirit Damage per second in an area.
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| * {{ItemIcon|Mystic Shot}} makes the player's bullet deal {{#invoke:ItemData|get_prop|Mystic Shot|ProcBonusMagicDamage|Value}} Spirit Damage every {{#invoke:ItemData|get_prop|Mystic Shot|AbilityCooldown}} seconds.
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| * {{ItemIcon|Stalker}} deals {{#invoke:ItemData|get_prop|Stalker|DPS}} Spirit Damage per second. | |
| * {{ItemIcon|Tesla Bullets}} deals {{#invoke:ItemData|get_prop|Tesla Bullets|DamagePerChain}} Shock Damage on hit and on jump (reduced by [[Damage Falloff]]).
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| * {{ItemIcon|Torment Pulse}} deals {{#invoke:ItemData|get_prop|Torment Pulse|DamagePulseAmount}} Pulse Damage every {{#invoke:ItemData|get_prop|Torment Pulse|AbilityCooldown}}s.
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| * {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second.
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| == Navigation ==
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| {{Stat navbox}} | | {{Stat navbox}} |