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<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>


For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.8}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:
For example, {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|1.18}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:


<math>\mathit{Spirit Damage} = 65 + (20 * 0.8) = 81</math>
<math>\mathit{Spirit Damage} = 65 + (20 * 1.18) = 88.6</math>
 
The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes:
 
<math>\mathit{Spirit Damage} = 33 + (76 * 0.19) = 47.44</math>


In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.


'''Note''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.


== Bonus Spirit Power ==
=== Hidden Spirit Power Coefficients ===
Flat bonus spirit power from all sources is added equally to the player's current spirit power (unlike [[Weapon Damage]] and [[Health]], in which the bonus values are calculated separately from the base values).
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item.


Sources of bonus percent (%) spirit power, such as {{ItemIcon|Boundless Spirit}}, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times.
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:


== Spirit Scaling by Hero ==
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>


{{#invoke:HeroDataArrays|heroSpiritTable}}
It is possible to calculate the coefficient as:


The following heroes have base stats that scale with Spirit Power.
<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math>


{{#invoke:StatScaling|write_spirit_scaling_table}}
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.
 
{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}


== Sources ==
== Sources ==
All [[Spirit|spirit items]] provide Spirit Power based on the player's total investment in the category.
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4%, Tier 2 items provide +8%, Tier 3 items provide +12%, and Tier 4 items provide +16%. The following items explicitly grant increased Spirit Power:
 
{{#invoke:ItemInvestmentTable|write_spirit}}
 
The following items explicitly grant increased Spirit Power:
{{Item stat table|Spirit Power}}
{{Item stat table|Spirit Power}}
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Spirit Power.
* {{ItemIcon|Ammo Scavenger}} increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.


=== Map spawns ===
=== Map spawns ===
* [[Golden Statue|Golden Statues]] can provide a permanent Spirit Power buff.
* [[Golden Statue]]s can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes.
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''15''' to +'''65''' Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes).
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds.
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.
-->


{{notelist}}
== Spirit abilities scaling per hero ==
{{Construction}}
{| class="wikitable"
|+
!Hero
!Stats
! colspan="2" |First Skill
! colspan="2" |Second Skill
! colspan="2" |Third Skill
! colspan="2" |Ultimate
|-
|'''Abrams'''
| -
|'''Siphon Life'''
|Area DPS: 35 dps + {{ss|0.2 dps}}
|'''Shoulder Charge'''
|Damage: 40dmg + {{ss|2.1 dmg}}
|'''Infernal Resilience'''
| -
|'''Seismic Impact'''
|Area Damage: 150dmg + {{ss|0.9 dmg}}
|-
|'''Bebop'''
| -
|'''Exploding Uppercut'''
|Area Damage: 80 area dmg + {{ss|0.5 dmg}}
|'''Sticky Bomb'''
|Area Damage: 120 dmg + {{ss|0.9 dmg}} + 2.5% extra for each hero hit*
|'''Hook'''
| -
|'''Hyper Beam'''
|DPS: 205 dps + {{ss|2.7 dps}}
Duration: 8s + {{ss|0.08 s}}
|-
|'''Dynamo'''
| -
|'''Kinetic Pulse'''
|Damage:100 dmg + {{ss|1.4 dmg}}
Range: 15 m + {{ss|0.3 m}}
|'''Quantum Entanglement'''
| -
|'''Rejuvenating Aurora'''
|Healing: 32hp/s + {{ss|0.5 hp/s}}
|'''Singularity'''
|DPS: 60 dps + {{ss|0.2 dps}}
|-
|'''Grey Talon'''
|Bullets per second: 2.5 + {{ss|0.006 bullets/s}}
Fire Rate: 0% + {{ss|0.25%}}
Move Speed: 6 m/s + {{ss|0.04 m/s)}}
|'''Charged Shot'''
|Damage: 100 dmg + {{ss|1.6 dmg}}
|'''Rain of Arrows'''
| -
|'''Inmobilizing Trap'''
| -
|'''Guided Owl'''
|Damage: 150 dmg + {{ss|1 dmg}}
|-
|'''Haze'''
|Magazine Size: 25 bullets + {{ss|0.5 Bullets}}
|'''Sleep Dagger'''
|Damage: 70 dmg + {{ss|2.8 dmg}}
Wake up time: 0.1s + {{ss|0.003s}}
|'''Smoke Bomb'''
|Duration: 8s + {{ss|0.2s}}
|'''Fixation'''
| -
|'''Bullet Dance'''
|Duration: 3s + {{ss|0.07s}}
|-
|'''Infernus'''
| -
|'''Catalyst'''
|Damage: 50 dmg + {{ss|0.3 dmg}}
|'''Flame Dash'''
|DPS: 40 dps +{{ss|0.7 dps}}
|'''Afterburn'''
|DPS: 15dps + {{ss|0.5 dps}}
|'''Concussive Combustion'''
|Damage: 160 dmg + {{ss|1 dmg}}
|-
|'''Ivy'''
| -
|'''Kudzu Bomb'''
|DPS: 60dps + {{ss|0.6 dps}}
|'''Watcher's Covenant'''
|Fire rate: 10% + {{ss|0.2%}}
Bullet Life steal: 15% + {{ss|0.2%}}
|'''Stone Form'''
|Damage: 80dmg +{{ss|1 dmg}}
|'''Air Drop'''
|Damage: 150dmg + {{ss|2.5 dmg}}
Bullet Shield: 200 bsh +{{ss|2.5 bsh}}
|-
|'''Kelvin'''
| -
|
|
|
|
|
|
|
|
|-
|'''Lady Geist'''
| -
|
|
|
|
|
|
|
|
|-
|'''Lash'''
| -
|
|
|
|
|
|
|
|
|-
|'''McGinnis'''
| -
|
|
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|
|
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|-
|'''Mo & Krill'''
| -
|
|
|
|
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|-
|'''Paradox'''
| -
|
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|
|
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|
|-
|'''Pocket'''
| -
|
|
|
|
|
|
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|
|-
|'''Seven'''
|Move Speed: 7 m/s + {{ss|0.028 m/s)}}
|
|
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|
|
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|-
|'''Shiv'''
| -
|
|
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|-
|'''Vindicta'''
| -
|
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|-
|'''Viscous'''
| -
|
|
|
|
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|-
|'''Warden'''
|Bullets per second: 4 + {{ss|0.012 bullets/s}}
Fire Rate: 0% + {{ss|0.3%}}
|
|
|
|
|
|
|
|
|-
|'''Wraith'''
|Sprint Speed: 0 m/s + {{ss|0.06 m/s)}}
|Card Trick
|
|Project Mind
| -
|Full Auto
|
|Telekinesis
|
|-
|'''Yamato'''
|Magazine Size: 12 bullets + {{ss|0.15 Bullets}}
|Power Slash
|
|Flying Strike
|
|Crimson Slash
|
|Shadow Transformation
|
|}


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