Editing Spirit Power

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>


For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.8}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:
For example, {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|1.18}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:


<math>\mathit{Spirit Damage} = 65 + (20 * 0.8) = 81</math>
<math>\mathit{Spirit Damage} = 65 + (20 * 1.18) = 88.6</math>
 
The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes:
 
<math>\mathit{Spirit Damage} = 33 + (76 * 0.19) = 47.44</math>


In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.


'''Note''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
 
== Bonus Spirit Power ==
Flat bonus spirit power from all sources is added equally to the player's current spirit power (unlike [[Weapon Damage]] and [[Health]], in which the bonus values are calculated separately from the base values).


Sources of bonus percent (%) spirit power, such as {{ItemIcon|Boundless Spirit}}, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times.
=== Hidden Spirit Power Coefficients ===
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item.


== Spirit Scaling by Hero ==
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:


{{#invoke:HeroDataArrays|heroSpiritTable}}
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>


The following heroes have base stats that scale with Spirit Power.
It is possible to calculate the coefficient as:


{{#invoke:StatScaling|write_spirit_scaling_table}}
<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math>


{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.


== Sources ==
== Sources ==
All [[Spirit|spirit items]] provide Spirit Power based on the player's total investment in the category.
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +<b>4</b> Spirit Power, Tier 2 items provide +<b>8</b>, Tier 3 items provide +<b>12</b>, and Tier 4 items provide +<b>16</b>. The following items explicitly grant increased Spirit Power:
 
{{#invoke:ItemInvestmentTable|write_spirit}}
 
The following items explicitly grant increased Spirit Power:
{{Item stat table|Spirit Power}}
{{Item stat table|Spirit Power}}
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Spirit Power.
* {{ItemIcon|Ammo Scavenger}} increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.


=== Map spawns ===
=== Map spawns ===
* [[Golden Statue|Golden Statues]] can provide a permanent Spirit Power buff.
* [[Golden Statue|Golden Statues]] can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes.
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''15''' to +'''65''' Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes).
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds.
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.
-->
 
== Spirit scaling by hero ==
Many ability attributes scale with Spirit Power. Certain heroes also have Spirit scaling on their stats (such as {{HeroIcon|Haze}}, whose ammo capacity increases by {{ss|0.5}} for each point of Spirit Power). This table compiles each hero's stat and ability scaling coefficients as determined by sandbox testing.
{| class="wikitable"
|+
!Hero
!Stats
! colspan="2" |First Skill
! colspan="2" |Second Skill
! colspan="2" |Third Skill
! colspan="2" |Ultimate
|-
|'''{{HeroIcon|Abrams}}'''
| -
|'''Siphon Life'''
| Radius: 10 + {{ss|0.05}} m<br>DPS: 35 + {{ss|0.65}}
|'''Shoulder Charge'''
| Damage: 40 + {{ss|2.1}}
|'''Infernal Resilience'''
| -
|'''Seismic Impact'''
| Damage: 150 + {{ss|0.92}}
|-
|'''{{HeroIcon|Bebop}}'''
| -
|'''Exploding Uppercut'''
| Area Damage: 80 + {{ss|0.52}}<br>Fire Rate Slow: 15 + {{ss|0.2}} %
|'''Sticky Bomb'''
| Damage: 120 + {{ss|1.2}}
|'''Hook'''
| Damage: 10 + {{ss|2}}
|'''Hyper Beam'''
| DPS: 205 + {{ss|2.7}}
|-
|'''{{HeroIcon|Dynamo}}'''
| -
|'''Kinetic Pulse'''
| Damage: 100 + {{ss|1.4}}<br>Range: 15 + {{ss|0.27}} meters
|'''Quantum Entanglement'''
| -
|'''Rejuvenating Aurora'''
| Health Restored: 32 + {{ss|0.45}} HP per second
|'''Singularity'''
| DPS: 60 + {{ss|0.21}}
|-
|'''{{HeroIcon|Grey Talon}}'''
| Move Speed: 6.3 + {{ss|0.025}} m/s<br>Bullet Damage: 25 + {{ss|0.12}}
|'''Charged Shot'''
| Damage: 100 + {{ss|1.6}}
|'''Rain of Arrows'''
| -
|'''Spirit Snare'''
| -
|'''Guided Owl'''
| Damage: 250 + {{ss|1.01}}
|-
|'''{{HeroIcon|Haze}}'''
| Ammo: 25 + {{ss|0.5}} bullets
|'''Sleep Dagger'''
| Damage: 70 + {{ss|2.8}}<br>Wake Up Time: 0.1 + {{ss|0.003}} seconds
|'''Smoke Bomb'''
| Duration: 8 + {{ss|0.2}} seconds
|'''Fixation'''
| Spirit Damage: 60 + {{ss|0.39}} (T1+ only)
|'''Bullet Dance'''
| Duration: 3 + {{ss|0.066}} seconds<br>Spirit Damage: 6 + {{ss|0.1}}
|-
|'''{{HeroIcon|Infernus}}'''
| -
|'''Catalyst'''
| Damage: 50 + {{ss|0.33}}
|'''Flame Dash'''
| DPS: 40 + {{ss|0.66}}
|'''Afterburn'''
| DPS: 15 + {{ss|0.5}}
|'''Concussive Combustion'''
| Damage: 160 + {{ss|1.05}}
|-
|'''{{HeroIcon|Ivy}}'''
| -
|'''Kudzu Bomb'''
| DPS: 60 + {{ss|0.6}}
|'''Watcher's Covenant'''
| Fire Rate: 10 + {{ss|0.3}} %<br>Bullet Lifesteal: 15 + {{ss|0.3}} %
|'''Stone Form'''
| Damage: 80 + {{ss|1.05}}
|'''Air Drop'''
| Damage: 150 + {{ss|2.5}}<br>Bullet Shield: 200 + {{ss|2.5}}
|-
|'''{{HeroIcon|Kelvin}}'''
| -
|'''Frost Grenade'''
| Damage: 80 + {{ss|0.98}}
|'''Ice Path'''
| -
|'''Arctic Beam'''
| DPS: 60 + {{ss|0.9}}
|'''Frozen Shelter'''
| Health Regen: 110 + {{ss|1.4}} HP per second (T3 only)
|-
|'''{{HeroIcon|Lady Geist}}'''
| -
|'''Essence Bomb'''
| Self Damage: 30 + {{ss|1.8}}<br>Damage: 100 + {{ss|1.15}}
|'''Life Drain'''
| DPS: 35 + {{ss|0.58}}
|'''Malice'''
| Health To Damage: 32 + {{ss|0.72}}
|'''Soul Exchange'''
| -
|-
|'''{{HeroIcon|Lash}}'''
| -
|'''Ground Strike'''
| Stomp Damage: 90 + {{ss|0.85}}<br>Damage Per Meter: 6 + {{ss|0.05}} (T0-2) / {{ss|0.082}} (T3)
|'''Grapple'''
| -
|'''Flog'''
| Attack Angle: 30 + {{ss|0.46}} degrees<br>Damage: 65 + {{ss|1.18}}
|'''Death Slam'''
| Damage: 115 + {{ss|1.05}}<br>Max Throw Distance: 12 + {{ss|0.33}} meters
|-
|'''{{HeroIcon|McGinnis}}'''
| -
|'''Mini Turret'''
| Turret DPS: 40 + {{ss|0.42}}
|'''Medicinal Specter'''
| Duration: 6 + {{ss|0.12}} seconds<br>Heal Radius: 5 + {{ss|0.05}} meters
|'''Spectral Wall'''
| Damage: 64 + {{ss|0.79}}
|'''Heavy Barrage'''
| Damage Per Rocket: 30 + {{ss|0.35}}
|-
|'''{{HeroIcon|Mirage}}'''
| -
|'''Tornado'''
| Damage: 70 + {{ss|0.7}}
|'''Fire Scarabs'''
| Max Health Steal: 90 + {{ss|0.9}} max HP
|'''Djinn's Mark'''
| Base Damage: 12 + {{ss|0.55}}
|'''Traveler'''
| -
|-
|'''{{HeroIcon|Mo & Krill}}'''
| -
|'''Scorn'''
| Damage: 60 + {{ss|0.62}}
|'''Burrow'''
| DPS: 80 + {{ss|1.44}}
|'''Sand Blast'''
| Damage: 40 + {{ss|1.05}}
|'''Combo'''
| DPS: 60 + {{ss|1.1}}
|-
|'''{{HeroIcon|Paradox}}'''
| -
|'''Pulse Grenade'''
| Pulse Damage: 45 + {{ss|0.46}}
|'''Time Wall'''
| -
|'''Kinetic Carbine'''
| Bonus Speed: 25 + {{ss|0.1}} %
|'''Paradoxical Swap'''
| Swap Damage: 125 + {{ss|0.66}}
|-
|'''{{HeroIcon|Pocket}}'''
| -
|'''Barrage'''
| Damage Per Projectile: 35 + {{ss|0.5}}
|'''Flying Cloak'''
| Damage: 90 + {{ss|1.11}}
|'''Enchanter's Satchel'''
| Damage: 100 + {{ss|0.66}}
|'''Affliction'''
| DPS: 12 + {{ss|0.22}}
|-
|'''{{HeroIcon|Seven}}'''
| Move Speed: 7.1 + {{ss|0.023}} m/s
|'''Lightning Ball'''
| DPS: 80 + {{ss|0.46}}
|'''Static Charge'''
| Cast Range: 16 + {{ss|0.07}} meters<br>Damage: 40 + {{ss|0.85}}
|'''Power Surge'''
| Duration: 10 + {{ss|0.066}} seconds<br>Shock Damage: 10 + {{ss|0.16}} (T0-2) / {{ss|0.53}} (T3)<br>Damage on Jump: 10 + {{ss|0.13}} (T0-2) / {{ss|0.5}} (T3)
|'''Storm Cloud'''
| DPS: 120 + {{ss|0.7}}<br>Strike Damage: 150 + {{ss|1.5}}
|-
|'''{{HeroIcon|Shiv}}'''
| -
|'''Serrated Knives'''
| Damage: 35 + {{ss|0.6}}<br>Bleed DPS Per Knife: 5 + {{ss|0.16}}
|'''Slice and Dice'''
| Damage: 110 + {{ss|1.2}}
|'''Bloodletting'''
| -
|'''Killing Blow'''
| -
|-
|'''{{HeroIcon|Vindicta}}'''
| Fire Rate: + {{ss|0.14}} %
|'''Stake'''
| Damage: 60 + {{ss|0.39}}
|'''Flight'''
| Spirit Damage Per Bullet: 10 + {{ss|0.2}}
|'''Crow Familiar'''
| Damage: 40 + {{ss|0.8}}<br>Debuff Duration: 6 + {{ss|0.03}} seconds
|'''Assassinate'''
| Damage: 130 + {{ss|1}}<br>Bonus Damage: 120 + {{ss|1.5}}
|-
|'''{{HeroIcon|Viscous}}'''
| -
|'''Splatter'''
| Damage: 90 + {{ss|1.9}}
|'''The Cube'''
| Health Regen: 35 + {{ss|0.18}} HP per second
|'''Puddle Punch'''
| -
|'''Goo Ball'''
| Damage: 140 + {{ss|1.1}}
|-
|'''{{HeroIcon|Warden}}'''
| Fire Rate: + {{ss|0.22}} %
|'''Alchemical Flask'''
| Damage: 65 + {{ss|0.79}}
|'''Willpower'''
| Spirit Shield Health: 150 + {{ss|3.93}} (T3 only)
|'''Binding Word'''
| Damage: 120 + {{ss|2.62}}
|'''Last Stand'''
| DPS: 100 + {{ss|1.2}}
|-
|'''{{HeroIcon|Wraith}}'''
| Sprint Speed: 0.5 + {{ss|0.06}} m/s
|'''Card Trick'''
| Damage: 70 + {{ss|1.1}}
| '''Project Mind'''
| -
|'''Full Auto'''
| Duration: 5 + {{ss|0.66}} seconds<br>Spirit Damage per Bullet: 5 + {{ss|0.05}} (T2) / {{ss|0.1}} (T3)
|'''Telekinesis'''
| Damage: 175 + {{ss|1.05}}
|-
|'''{{HeroIcon|Yamato}}'''
| Ammo: 12 + {{ss|0.15}} bullets
|'''Power Slash'''
| Full Charge Damage: 160 + {{ss|2}}
|'''Flying Strike'''
| Damage: 70 + {{ss|0.66}}
|'''Crimson Slash'''
| Damage: 60 + {{ss|0.39}}<br>Heal on hero hit: 70 + {{ss|1.11}} HP
|'''Shadow Transformation'''
| -
|}


{{notelist}}
{{notelist}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: