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{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}} | ||
=== Hidden Spirit Power Coefficients === | |||
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item. | |||
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula: | |||
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math> | |||
It is possible to calculate the coefficient as: | |||
<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math> | |||
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items. | |||
== Sources == | == Sources == | ||