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For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.8}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows: | For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.8}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows: | ||
<math>\mathit{Spirit Damage} = 65 + (20 * 0.8) = | <math>\mathit{Spirit Damage} = 65 + (20 * 0.8) = 80</math> | ||
The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes: | The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes: | ||