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| Latest revision | Your text | ||
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{{Infobox item/ | <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | ||
<tabber> | |||
Default= | |||
{{Infobox item | |||
| item_name = Spirit Rend | |||
| item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}} | |||
| passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|TechArmorDamageReduction}} [[Spirit Resist]] (Conditional) | |||
| passive1_stat2 = +{{ItemData|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}} [[Spirit Lifesteal]] (Conditional) | |||
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}} | |||
| passive2_stat1 = {{ItemData|{{#var:item_key_or_en}}|MagicResistReduction}} [[Spirit Resist]] on Headshot (Conditional) | |||
| passive2_stat2 = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration | |||
| passive2_stat3 = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks | |||
| passive2_stat4 = {{ItemData|{{#var:item_key_or_en}}|ProcCooldown}}s Max Frequency | |||
| component1_name = Spirit Shredder Bullets | |||
}} | |||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Spirit Rend | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechArmorDamageReduction|prefix=|suffix=|noicon=true}} [[Spirit Resist]] (Conditional) | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityLifestealPercentHero|prefix=+|suffix=|noicon=true}} [[Spirit Lifesteal]] (Conditional) | |||
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}} | |||
| passive2_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MagicResistReduction|prefix=|suffix=|noicon=true}} [[Spirit Resist]] on Headshot (Conditional) | |||
| passive2_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} [[Debuff]] Duration | |||
| passive2_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxStacks|prefix=|suffix=|noicon=true}} Max Stacks | |||
| passive2_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcCooldown|prefix=|suffix=s|noicon=true}} Max Frequency | |||
| component1_name = Spirit Shredder Bullets | |||
}} | |||
</tabber> | |||
</div> | |||
{{ | '''Spirit Rend''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]], while also carrying over the [[Spirit Resist]] debuff and [[Spirit Lifesteal]] against enemies granted by {{ItemIcon|Spirit Shredder Bullets}}. | ||
Additionally, headshots landed on enemy heroes apply up to 4 [[stack]]s of a [[Spirit Resist]] debuff on top of the previous debuff. Each target has its own cooldown, which is only applied if a stack is successfully applied. All stacks are refreshed with each new stack. Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff. | |||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Spirit Shredder Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Spirit Shredder Bullets}}}} of the cost. | |||
== Notes == | == Notes == | ||
* Spirit Rend<nowiki/>'s in-game description says it gives -8% resist and -7% resist on headshot, however the actual values are reversed. The description here reflects the correct values. | |||
* Spirit Rend's | |||
== Update history == | == Update history == | ||
| Line 15: | Line 49: | ||
* This item was previously named '''Spellslinger Headshots'''. | * This item was previously named '''Spellslinger Headshots'''. | ||
{{Item Navbox}} | {{Item Navbox}} | ||