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{{Main|Movement}}
{{Main|Movement}}
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:
* By pressing Dash and walking in a direction on the ground, the player can perform a basic [[Dashing|Dash]].
* By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.
* By pressing Dash with a direction input in the air, the player will perform an [[Dashing|Air Dash]]. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
* By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
* By pressing Jump while in a basic Dash, the player can perform a [[Dash Jumping|Dash Jump]] at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
* By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
* By pressing Jump while in midair, the player can perform an [[Jumping|Air Jump/Double Jump]]. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
* By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
* By double tapping Crouch in midair, the player can perform an [[Dashing|Down dash]], descending quickly.
* By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly.
* By pressing Crouch in the middle of a basic Dash, you can perform a [[Dash Sliding|Dash Slide]], which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
* By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
* Doing a [[Wall Jumping|Wall Jump]] does not cost Stamina while successive Wall Jumps cost 0.5 Stamina. When using a Wall Jump during combat, stamina regen is reduced by 25% for 5s after the jump.
* Doing a Wall Jump does not cost Stamina while successive Wall Jumps cost 0.5 Stamina.


== Stamina Bars ==
== Stamina Bars ==
Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.
Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.


The Stamina counter under the player's reticle only goes up to 8. If the player has more than 8 stamina, the additional ones are not visible.
Values referenced from [[Hero Attributes Table]].


=== Cooldown ===
{{#invoke:HeroDataArrays|heroStaminaTable}}
'''Stamina Cooldown''' is a stat that determines how long a hero takes to recover a stamina bar. It's affected by the Stamina Recovery stat.


Values referenced from [[Hero Comparison Table]].
== Cooldown ==
'''Stamina Cooldown''' is a stat that determines how long a hero takes to recover a stamina bar. Most heroes begin with {{#invoke:HeroData|get_hero_var|hero_atlas|StaminaCooldown|3}}s cooldown, with the exception of {{HeroIcon|Bebop}}, who has {{#invoke:HeroData|get_hero_var|hero_bebop|StaminaCooldown|3}}s, {{HeroIcon|Kelvin}}, who has {{#invoke:HeroData|get_hero_var|hero_kelvin|StaminaCooldown|3}}s, {{HeroIcon|Shiv}}, who has 5.5s, and {{HeroIcon|Mina}}, who has {{#invoke:HeroData|get_hero_var|hero_vampirebat|StaminaCooldown|3}}s.


{{#invoke:HeroDataArrays|heroStaminaTable}}
Stamina Cooldown is affected by the Stamina Recovery stat.


== Dash Speed ==
== Dash Speed ==
'''Dash Speed''' is a stat that determines how fast a hero performs a dash. These are also commonly referred to as '''Dash Buckets''', in which the fastest Dash heroes are in "bucket 1" and the slowest ones are in "bucket 3".
'''Dash Speed''' is a stat that determines how fast a hero performs a dash.


All dashes cover the same distance  ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.
All dashes cover the same distance  ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.


{{#invoke:HeroDataArrays|heroDashTable}}
{{#invoke:HeroDataArrays|heroDashTable}}
{{#invoke:HeroData|write_ground_dash_buckets}}


== Sources ==
== Sources ==
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{{Item stat table|Stamina}}
{{Item stat table|Stamina}}
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.
* {{ItemIcon|Restorative Locket}} has an active that replenishes up to four stamina points by consuming all stacks.
* {{ItemIcon|Restorative Locket}} has an active that replenishes two stamina points by consuming all stacks.


=== Stamina Recovery ===
=== Stamina Recovery ===
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* {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s.
* {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s.
* {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s.
* {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s.
* {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|DebuffDuration}}s at tier 3.
* {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|2|DebuffDuration}}s at tier 2.


=== Dash Distance Reduction ===
=== Dash Distance Reduction ===
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=== Map spawns ===
=== Map spawns ===
* [[Powerup]] runes can provide a temporary Movement buff that provides from +'''2''' to +'''4''' Stamina, +'''20'''% to +'''50'''% Stamina Regeneration Rate, and +'''40'''% to +'''80'''% Zipline Speed (the buffs grow stronger as the game progresses) for 160 seconds.
* [[Powerup]] runes can provide a temporary Movement buff that provides from +'''2''' to +'''4''' Stamina, +'''20'''% to +'''50'''% Stamina Regeneration Rate, and +'''40'''% to +'''80'''% Zipline Boost (the buffs grow stronger as the game progresses) for 160 seconds.


{{Stat navbox}}
{{Stat navbox}}
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