Stamina: Difference between revisionsGive feedback
Jump to navigation
Jump to search
replace tables, reword, |
→Sources: add more sources |
||
| Line 18: | Line 18: | ||
== Sources == | == Sources == | ||
=== Stamina === | |||
{{Item stat table|Stamina}} | {{Item stat table|Stamina}} | ||
There are several items that affect Stamina usage, but do not increase Stamina bars. | There are several items that affect Stamina usage, but do not increase Stamina bars. | ||
* {{ItemIcon|Kinetic Dash}} provides the player with their next Dash-Jump not costing an extra stamina. | * {{ItemIcon|Kinetic Dash}} provides the player with their next Dash-Jump not costing an extra stamina. | ||
* {{ItemIcon|Restorative Locket}} has an active that replenishes a stamina point by consuming all stacks. | * {{ItemIcon|Restorative Locket}} has an active that replenishes a stamina point by consuming all stacks. | ||
=== Stamina Recovery === | |||
{{Item stat table|Stamina Recovery}} | |||
=== Map spawns === | |||
* Power up runes can provide a temporary Movement buff that provides +<b>2</b> Stamina and +<b>30</b>% Stamina Regeneration Rate for 160 seconds. | |||
{{Stat navbox}} | {{Stat navbox}} | ||