Editing StrategyGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 3: | Line 3: | ||
}} | }} | ||
'''Strategy''' in ''[[Deadlock]]'' refers to the game knowledge and techniques employed by players | '''Strategy''' in ''[[Deadlock]]'' refers to the game knowledge and techniques employed by players to achieve the ultimate goal of destroying the enemy team's [[Patron]]. | ||
== | == Team Composition == | ||
A '''Team Composition''' is the 6 heroes a team employs in battle. | |||
Since Deadlock's matchmaking uses a semi-random roster selection, players are encouraged to learn different heroes and adapt to the needs of their teams instead of fitting into rigid roles. Some heroes like {{HeroIcon|Ivy}}, {{HeroIcon|Rem}} and {{HeroIcon|Paige}} fit a support role since their abilities have strong synergies with teammates. Others like {{HeroIcon|Seven}} and {{HeroIcon|Infernus}} fit the carry role, and can have strong individual impact in a game by securing kills. However, most heroes have some flexibility to fit different playstyles as needed. | |||
== Laning == | |||
[[File:Map.png|thumb|The mini-map in the bottom-right corner of ''[[Deadlock|Deadlock's]]'' HUD.]] | |||
Laning is the opening phase of the game, where duos of players from each team are assigned to each of the three lanes. The goal of laning is to try to gain an advantage over your opponents to carry into later phases of the game, while preventing opponents from doing the same. Laning phase is generally considered to be over when half or more of the towers on the map have been destroyed, leaving players free to roam across the map. | |||
=== Understanding Your Lane === | |||
Being able to read the situation in your lane and communicate effectively will prevent you from making avoidable mistakes and giving your opponents a free lead. Not every lane is winnable, but mitigating a loss can also be valuable in the long run. | |||
Here are some factors to account for during your laning phase: | |||
* '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build. | * '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build. | ||
** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ||
| Line 21: | Line 28: | ||
* '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if overextended, and should not be ignored. By ensuring your troopers can push further up the lane, you create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo). | * '''Wave Priority''', which represents the state of the [[Troopers]] in your lane. Troopers will do a deceptively high amount of damage to you if overextended, and should not be ignored. By ensuring your troopers can push further up the lane, you create more safe space in the lane for you and your partner (and likewise a more dangerous space for the enemy duo). | ||
** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls. | ** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls. | ||
=== | === Tactics in Lane === | ||
=== Ganks === | |||
=== | |||
== Objectives == | == Objectives == | ||
Objectives | Taking down Objectives is crucial to unlocking [[Extra Slots]], gaining more Souls for the entire team and earning control of the map, thus gaining a tactical advantage over the enemy. | ||
It's important to find the opportunity to unlock Extra Slots as soon as possible. For example, if one [[Guardian|Guardian]] is down at the end of Laning Phase, it's usually more advantageous to help that lane's Troopers reach the [[Walker|Walkers]], as taking down a Walker awards an Extra Slot. | |||
=== | === Secondary Objectives === | ||
The [[Soul Urn]] and the [[Mid-Boss]] are secondary objectives that aren't necessary to win the game, but can give a strong boost to the team who secures them, either to hold an advantage or to turn the tide in their favor. They can also be used to bait the enemy team into a fight and leave their main Objectives unprotected for a short time. | |||
=== Pushing Lanes === | |||
Lanes are pushed by killing enemy troopers and objectives. The length of the lane (seen in the zipline and minimap) is based on the progress of the last trooper wave. A lane can only be pushed as far as the closest enemy objective. At the start of the game, the enemy and allied lanes are frozen at the midpoint until one of the Lane Guardians are destroyed. Attacking a Walker or a Base Guardian without pushing their lane first gives them backdoor protection, in which they take much less damage and can regenerate damage taken. | |||
== Macro == | == Macro == | ||
Macro is the strategic decisions made about the map, pressure and objectives. It is often referred to as the "invisible" influence your team exerts on the map, but can majorly influence the outcome of a game nonetheless. | Macro is the strategic decisions made about the map, pressure and objectives. It is often referred to as the "invisible" influence your team exerts on the map, but can majorly influence the outcome of a game nonetheless. | ||
=== | === Uptime === | ||
'''Uptime''' is the amount of time you spend actively contributing to something in a match, usually by creating pressure against the enemy team or collecting Souls for your team. Time spent farming Denizens, harassing enemies, and pushing troopers towards enemy Guardians and Walkers contributes to '''uptime''', as opposed to "downtime" which can include time spent respawning, idly waiting for objectives to spawn, and rotating aimlessly around the map. | |||
=== Timings === | === Timings === | ||
Knowing '''Timings''' for events on the map can allow you | Knowing '''Timings''' for events on the map can allow you our your team to gain significant advantages for a duration of time, or help you know what's available for you to do. | ||
Timings to know regarding enemy heroes: | Timings to know regarding enemy heroes: | ||
| Line 81: | Line 67: | ||
Timings to know regarding pushing objectives: | Timings to know regarding pushing objectives: | ||
* WIP | * WIP | ||
=== Pressure === | === Pressure === | ||
| Line 99: | Line 82: | ||
The healing from the medic pack dropped by a medic trooper can heal your minions and change the balance of the wave state, inadvertently causing your wave to push and breaking the freeze. You can prevent this from happening by keeping your distance from your own wave as it dies and collecting the medic pack only after a few of the minions in your wave have died. | The healing from the medic pack dropped by a medic trooper can heal your minions and change the balance of the wave state, inadvertently causing your wave to push and breaking the freeze. You can prevent this from happening by keeping your distance from your own wave as it dies and collecting the medic pack only after a few of the minions in your wave have died. | ||
=== Choosing Fights === | |||
=== Map Knowledge === | |||
Knowledge of the [[Map|Map's]] layout helps with maximizing uptime, positioning, rotations, and other crucial aspects in greater strategies throughout the game. This includes, but is not limited to, knowing [[Cosmic Veil]] locations, [[Powerup]] locations, and [[Teleporter]] locations. | |||
== Micro == | == Micro == | ||