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'''Strategy''' in ''[[Deadlock]]'' is based on the game's unique [[mechanics]], focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the games's current state, many aspects of the game's strategy have been derived from high MMR play | '''Strategy''' in ''[[Deadlock]]'' is based on the game's unique [[mechanics]], focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the games's current state, many aspects of the game's strategy have been derived from high MMR play, tournaments, and knowledge from similar titles. | ||
== Laning == | == Laning == | ||
[[File:Deadlock Map.jpg|thumb|The | [[File:Deadlock Map.jpg|thumb|The mini-map present in the bottom-right corner of ''[[Deadlock|Deadlock's]]'' HUD.]] | ||
At the start of each round, players are assigned to 1 of 4 lanes using a 1-2-2-1 format (left to right), where "1" indicates a solo lane and "2" indicates a duo lane. Players are randomly placed, but duo parties are more likely to be queued into the same lane. | At the start of each round, players are assigned to 1 of 4 lanes using a 1-2-2-1 format (left to right), where "1" indicates a solo lane and "2" indicates a duo lane. Players are randomly placed, but duo parties are more likely to be queued into the same lane. | ||
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* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls]] advantage. | * '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls]] advantage. | ||
* '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position. | * '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position. | ||
* '''Endgame''': Players work to solidify their [[souls]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]]. | * '''Endgame''': Players work to solidify their team's [[souls|soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]]. | ||