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* '''Round Duration:''' {{GenericData|get_streetbrawl_param|m_vecRoundLengthMinutes|1}} minutes. After this, the round goes into Overtime. If the round reaches {{GenericData|get_streetbrawl_param|m_vecRoundLengthMinutesUrgent|1}} minutes, "Urgent" Overtime begins. | * '''Round Duration:''' {{GenericData|get_streetbrawl_param|m_vecRoundLengthMinutes|1}} minutes. After this, the round goes into Overtime. If the round reaches {{GenericData|get_streetbrawl_param|m_vecRoundLengthMinutesUrgent|1}} minutes, "Urgent" Overtime begins. | ||
* '''Ability Points:''' Every player receives {{GenericData|get_streetbrawl_param|m_vecAPPerRound|1}} ability points in rounds 1 and 2, {{GenericData|get_streetbrawl_param|m_vecAPPerRound|3}} points in rounds 3 & 4, and {{GenericData|get_streetbrawl_param|m_vecAPPerRound|5}} points in round 5. | * '''Ability Points:''' Every player receives {{GenericData|get_streetbrawl_param|m_vecAPPerRound|1}} ability points in rounds 1 and 2, {{GenericData|get_streetbrawl_param|m_vecAPPerRound|3}} points in rounds 3 & 4, and {{GenericData|get_streetbrawl_param|m_vecAPPerRound|5}} points in round 5. | ||
* '''Boons:''' Players start with | * '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 19, 25, 30 and finally 34 in the following rounds. | ||
* '''Base Respawn Times:''' {{GenericData|get_streetbrawl_param|m_vecRespawnTimes|1}} seconds in rounds 1 & 2, and {{GenericData|get_streetbrawl_param|m_vecRespawnTimes|3}} seconds in rounds 3-5. | * '''Base Respawn Times:''' {{GenericData|get_streetbrawl_param|m_vecRespawnTimes|1}} seconds in rounds 1 & 2, and {{GenericData|get_streetbrawl_param|m_vecRespawnTimes|3}} seconds in rounds 3-5. | ||
* '''Draft Time:''' Players have {{GenericData|get_streetbrawl_param|m_vecBuyTime|1}} seconds to draft items each round. | * '''Draft Time:''' Players have {{GenericData|get_streetbrawl_param|m_vecBuyTime|1}} seconds to draft items each round. | ||
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[[Ziplines]] have a modified cooldown on round start of '''{{GenericData|get_streetbrawl_param|ZipBoostCooldownOnStart}} seconds'''. | [[Ziplines]] have a modified cooldown on round start of '''{{GenericData|get_streetbrawl_param|ZipBoostCooldownOnStart}} seconds'''. | ||
There is no item limit. If a player gets more than 12 items, the | There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped. | ||
== Item Draft == | == Item Draft == | ||
See "Item Draft" in individual [[Hero]] pages to see the chance of getting certain items for each hero. | See "Item Draft" in individual [[Hero]] pages to see the chance of getting certain items for each hero. | ||
While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player | While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop. | ||
=== Draft Tier Progression === | === Draft Tier Progression === | ||