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'''Street Brawl''' is a fast-paced, 4v4, combat-focused game mode in ''[[Deadlock]]'', offering a short game format designed for quick sessions. Street Brawl removes the standard [[Souls|soul]] economy entirely, placing players in a best-of-five series of skirmishes with the ability to obtain a fixed amount of items each round. | '''Street Brawl''' is a fast-paced, 4v4, combat-focused game mode in ''[[Deadlock]]'', offering a short game format designed for quick sessions. Street Brawl removes the standard [[Souls|soul]] economy entirely, placing players in a best-of-five series of skirmishes with the ability to obtain a fixed amount of items each round. | ||
Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round. Players who queued for Street Brawl with the random hero option will be given an additional reroll for the first three rounds. Street Brawl has exclusive legendary [[items]] not available in standard matches. Additionally, both normal and legendary items can appear as "enhanced" versions, with improved numerical stats. If a player is presented with an item that normally | Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round. Players who queued for Street Brawl with the random hero option will be given an additional reroll for the first three rounds. Street Brawl has exclusive legendary [[items]] not available in standard matches. Additionally, both normal and legendary items can appear as "enhanced" versions, with improved numerical stats. If a player is presented with an item that normally builds into an item they have already chosen, they will be given another item of a lower tier as a bonus. | ||
Having access to the same number of items reduces the likelihood of one particular player snowballing ahead of others, and players do not need to make decisions about what objectives to focus on. Each round, all abilities start ready to use, except for ultimate abilities, which start on a heavily reduced cooldown. | Having access to the same number of items reduces the likelihood of one particular player snowballing ahead of others, and players do not need to make decisions about what objectives to focus on. Each round, all abilities start ready to use, except for ultimate abilities, which start on a heavily reduced cooldown. | ||
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== Overview == | == Overview == | ||
* '''Team Size:''' 4v4 | * '''Team Size:''' 4v4 | ||
* '''Format:''' Best-of-Five (First team to win | * '''Format:''' Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the [[Guardian]] wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a [[Walker]]. | ||
* '''Round Duration:''' | * '''Round Duration:''' After 3 minutes a round goes in Overtime, during which [[Trooper|troopers]] have increased health and respawn times are increased. | ||
* '''Ability Points:''' Every player receives | * '''Ability Points:''' Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round. | ||
* '''Boons:''' Players start with | * '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 23, 31 and finally 35 in the following rounds. | ||
* ''' | * '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop. | ||
== Legendary Items == | == Legendary Items == | ||
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=== Heroes === | === Heroes === | ||
* Range and radius for all hero abilities is reduced by 10% | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} -5s duration | |||
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown reduced from 90s to 60s | |||
* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} max linger duration reduced by 30% | |||
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} Isolation Range reduced from 20m to 10m | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1% | |||
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} charge cooldown increased from 13s to 16s | |||
* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} duration reduced by 30% | |||
* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} ghoul damage reduced by 30% | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} Spirit Scaling increased from 1.1 to 2.5 | |||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} cooldown reduced by 20s | |||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} range reduced by 15% | |||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} range reduced by 15% | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} range reduced by 15% | |||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} range reduced by 15% | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30% | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage reduced by 10% | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} duration reduced from 13s to 8s | |||
* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} Cooldown reduced from 155s to 60s | |||
* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} range reduced by 15% | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} range reduced by 15% | |||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25% | |||
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} range reduced by 15% | |||
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} aura radius reduced by 2m | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} healing reduced by 25% | |||
=== Items === | === Items === | ||
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* {{ItemIcon|Greater Expansion}}: Radius bonus reduced from +30% to +25% | * {{ItemIcon|Greater Expansion}}: Radius bonus reduced from +30% to +25% | ||
=== | === NPCs === | ||
[[Denizen|Denizens]] do not spawn in Street Brawl. | |||
[[Trooper|Troopers]] spawn faster and have starting [[Spirit Resist]] and increased Spirit Resist during overtime, and deal more damage to structures. | |||
[[ | |||
[[ | [[Structures]] have faster and increased resist decay over time. | ||
[[Guardians]] have [[Walker#Backdoor_protection|Backdoor Protection]]. | |||
=== Other differences === | === Other differences === | ||
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[[Healing]] in base is twice as fast as standard play. | [[Healing]] in base is twice as fast as standard play. | ||
There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped. | |||
There is no item limit. If a player gets more than 12 items, the | |||
== Item Draft == | == Item Draft == | ||
See "Item Draft" in individual [[Hero]] pages to see the chance of getting certain items for each hero. | See "Item Draft" in individual [[Hero]] pages to see the chance of getting certain items for each hero. | ||
=== Counter Items === | === Counter Items === | ||
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== Strategy == | == Strategy == | ||
Since [[Trooper|Troopers]] don't drop [[Souls]] in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain | Since [[Trooper|Troopers]] don't drop [[Souls]] in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives. | ||
== Update history == | == Update history == | ||