Talk:Build-Up: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Vergir (talk | contribs)
New feedback submitted
 
LVL (talk | contribs)
template -> module
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Feedback (Sat, 09 May 2026 10:16:10 UTC) ==
== Feedback (Wed, 08 Jul 2026 06:28:12 UTC) ==


{{Feedback|feedback=this is a really cool page|user=Vergir}}
{{Feedback|feedback=On all of the 'Buildup per Shot' tables, all shotgun wielders have their buildup on the assumption you hit every pellet. For example, on Slowing Bullets, with Abrams, 9 pellets will get the 55.2% displayed, but each pellet only builds up roughly 5.8%. This is told in a note under Toxic Bullets but perhaps it would be nice to implement the per bullet buildup? |user=Voxic.|resolved=true}}
I've updated the module's code so that it now pulls the pellet/bullet count for each weapon and divides the buildup accordingly. The tables now display the "% per bullet" instead of the combined "% per shot". I also added a "Bullets/Shot" column so the math is transparent, and updated the "Shots to Proc" column to specify that it assumes all bullets connect. --[[User:LVL|LVL]] ([[User talk:LVL|talk]]) 03:22, 15 July 2026 (UTC)

Latest revision as of 03:24, 15 July 2026

Feedback (Wed, 08 Jul 2026 06:28:12 UTC)

[edit source]

I've updated the module's code so that it now pulls the pellet/bullet count for each weapon and divides the buildup accordingly. The tables now display the "% per bullet" instead of the combined "% per shot". I also added a "Bullets/Shot" column so the math is transparent, and updated the "Shots to Proc" column to specify that it assumes all bullets connect. --LVL (talk) 03:22, 15 July 2026 (UTC)