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== Stun duration == I tested these in training mode and recorded videos of each (haven't uploaded them anywhere though). originally I just went up really high, but the numbers were odd so I re-did them while flying exactly 1300su up (using the markers on the ground, 0m to 30m seems to be about 1250su distance. the Y position varies from 0~200 with camera movement but if I am straight up it's at 9, so I flew up to 1300su to be safe). the minimum slow in training mode is 10%, so I just divided the clip lengths by 10. I used the stun icon on the aiming reticle to mark where stuns begin and end, and I split the "time spent falling" portion based on when the camera/Y position stops going down. it seemed kind of inconsistent based on vindicta's heavy fall animation (either kneeling or falling on her back), but I tested from the same height so I always got the falling on her back animation. the stats were tested with their maximum value from items, including scourge & bloody tribute's actives and frenzy's proc. {| class="wikitable sortable" |+ Knockdown stun durations |- ! Stun Duration !! Expected Stun Duration !! Height !! Ability Duration !! Debuff Resistance !! Additional time spent falling |- | 0.53s || 0.5s || 0m || 0% || 0% || N/A |- | 0.80s || 0.775s|| 0m || 55% || 0% || N/A |- | 0.53s || 0.1s || 0m || 0% || 80% || N/A |- | 0.67s || 0.155s || 0m || 55% || 80% || N/A |- | 1.45s || 1.25s || 650su / ~15m || 0% || 0% || 0.77s |- | 1.72s || 1.525s || 650su / ~15m || 55% || 0% || 0.77s |- | 2.12s || 2.0s || 1291su / ~30.5m || 0% || 0% || 1.14s |- | 2.36s || 2.275s || 1291su / ~30.5m || 55% || 0% || 1.18s |- | 2.09s || 0.4s or 1.6s || 1291su / ~30.5m || 0% || 80% || 1.18s |- | 2.35s || 0.455s or 1.655s || 1291su / ~30.5m || 55% || 80% || 1.20s |- | 2.39s || 2.337s or 2.457s || 1285su / ~30.5m || 55% || -8% || 1.19s |} so I'm kind of stumped by these times. I had a feeling the bonus stun wasn't affected by ability duration (it isn't) but debuff resistance doesn't seem to do anything? I had to keep double checking to make sure I was using the right items. hell I even redid all the airborne tests completely because I was worried it was making the times inconsistent; the slight variation before was enough to change vindicta's fall animation and I thought maybe that was enough to change when the camera stops moving and it was throwing off where I cut the falling vs. stun time, I don't know. anyway I redid it, each test is exactly the same, and the debuff resistance still doesn't seem to have any effect. maybe stacking so much of it breaks something, like how enhanced trophy collector can break the range formula and give negative range above 100%. I even did one last test with mina to see if negative debuff resist does anything but still no. it might be worth testing whether the stun duration changes depending on whether you're looking straight up or down (in the air, but maybe on the ground too) and trying to figure out why the stun durations are a little bit longer than expected anyway, these are the only relevant results I wanted to confirm before adding to the page: # ability duration only affects the base 0.5s stun duration # the stun is extended the entire time you're falling, like getting stunned from a bounce pad EDIT: after more testing with ability stuns (where 80% debuff resistance works as expected), it seems like grayed out abilities are more accurate than the stun icon for knowing when a stun is active. the difference is 0.1s. however, you'd have to ''add'' that to the times above which means they're even more out of whack. I thought it was accurate because 0.53s and 0.80s were so close to the expected 0.5s and 0.775s stun durations, but maybe not? [[Special:Contributions/~2026-LaneFireUrn1085|~2026-LaneFireUrn1085]] ([[User talk:~2026-LaneFireUrn1085|talk]]) 05:17, 7 September 2026 (UTC)
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