Talk:Paradox: Difference between revisionsGive feedback
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{{Feedback|feedback=UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling|user=Anonymous|resolved=true}} | {{Feedback|feedback=UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling|user=Anonymous|resolved=true}} | ||
== Feedback (Sun, 26 Jul 2026 13:48:59 UTC) == | |||
{{Feedback|feedback=Paradoxical Swap (Ult) | |||
May be worth changing the note: "Once connected, the swap cannot be interrupted and can go through walls." to include the fact that the swap location for the Caster is their position when the ability hits, NOT when it was cast. And the fact that the Target and the Caster will be swapped regardless of distance. (could add a citation about the interaction with Sinclair and assistant) | |||
My suggestion for wording: "Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance" (add note about Sinclair interaction here if wanted) | |||
and then add the "The swap location positions of the Caster and the initial target is the spot where they were when the ability hits, NOT when it was cast." (This one is kinda rough, you could probably think of better phrasing)|user=~2026-WarpVindictaCalico474|resolved=false}} | |||
Revision as of 13:48, 26 July 2026
Kinetic Carbine Scaling
Does anyone know how the damage scaling on Kinetic Carbine works? It claims to scale with Weapon Damage, but clearly does so in a very different way from Venator's Weapon Damage scaling abilities, as its damage increases when leveling up. NonBinaryProgrammer (talk) 22:23, 15 March 2026 (UTC)
- Instead of scaling by
x1.5 amount like Venator's Ira Domini, Paradox's Kinetic Carbine gains weapon damage from items the same way normal weapons do.
Monster_Domosed (talk / contribs) 22:38, 15 March 2026 (UTC)
- Description of Carbine scaling has been added. --Gammaton32 (talk) 23:31, 15 March 2026 (UTC)
Feedback (Tue, 16 Jun 2026 14:06:46 UTC)
Feedback (Sun, 26 Jul 2026 13:48:59 UTC)
May be worth changing the note: "Once connected, the swap cannot be interrupted and can go through walls." to include the fact that the swap location for the Caster is their position when the ability hits, NOT when it was cast. And the fact that the Target and the Caster will be swapped regardless of distance. (could add a citation about the interaction with Sinclair and assistant) My suggestion for wording: "Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance" (add note about Sinclair interaction here if wanted)
and then add the "The swap location positions of the Caster and the initial target is the spot where they were when the ability hits, NOT when it was cast." (This one is kinda rough, you could probably think of better phrasing)|resolved=true.