Template:AbilityInteraction/doc

Revision as of 14:27, 15 July 2026 by Vergir (talk | contribs) (Rewrite for the interaction registry: three parameters, self-generating registry table, and a pointer to IconBox for custom boxes (with help from vergir-bot LLM))

Usage

{{AbilityInteraction}} displays a boxed note describing how an ability interacts with an item or mechanic. It is meant for the interactions parameter of {{AbilitySection}}.

The interaction is chosen by name from a registry in Module:AbilityInteraction, which supplies the header text, color, icon, and link. Call sites supply only the body text and, where relevant, a state.

Nothing else is customizable, and that is deliberate: it keeps a given mechanic looking identical everywhere it appears. A box that needs custom presentation should use {{IconBox}} directly rather than adding parameters here.

Setting state=disabled always produces a neutral (blue) header, whatever type the registry entry declares. A disabled box means the interaction does not apply, so it carries no positive or negative meaning.

Parameters

A boxed note describing how an ability interacts with an item or mechanic. Presentation comes from a registry in Module:AbilityInteraction.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
interactioninteraction

Name of the interaction in the registry. Case-insensitive, and aliases are accepted. The Interactions section of this page lists every available name.

Suggested values
debuff resist dispel indomitable slowing hex unstoppable
Example
debuff resist
Stringrequired
texttext

Wikitext shown in the box body. May contain wikilinks, templates such as AbilityIcon, and lists.

Contentrequired
statestate

Omit when the interaction applies normally. Use partial when it applies only in part, or disabled when it does not apply at all.

Suggested values
partial disabled
Stringoptional

An unrecognized interaction renders a visible error in place of the box. An unrecognized state does not — it renders as though no state were given.

Interactions

This table is generated from the registry, so it always matches what the template accepts.

Interaction Example
ability duration / duration / duration extender
Ability Duration

Example text.

ability range / range / greater expansion
Ability Range

Example text.

cooldown / ability cooldown / superior cooldown
debuff resist / debuff reducer
Debuff Resist

Example text.

dispel / dispel magic / purge / cleanse
Dispel

Example text.

echo shard
Echo Shard

Example text.

heal / healing / healing booster
Healing

Example text.

heroic aura
Heroic Aura

Example text.

indomitable
Indomitable

Example text.

interrupt / knockdown / stun
Interrupt

Example text.

monster rounds
Monster Rounds

Example text.

plated armor
Plated Armor

Example text.

reactive barrier
Reactive Barrier

Example text.

slowing hex
Slowing Hex

Example text.

stealth / Veil Walker
Stealth

Example text.

unstoppable
Unstoppable

Example text.

Adding an interaction

Add an entry to the REGISTRY table at the top of Module:AbilityInteraction. Each entry sets aliases, title, type, iconfile, and link. The table above and the parameter suggestions update on their own.

The registry key and its aliases are matched in lower case. Aliases are assumed not to collide with each other.

Examples

Standard interaction

{{AbilityInteraction
| interaction = dispel
| text =
* Any dispel immediately "drops" the target off the cart.
}}
Dispel
  • Any dispel immediately "drops" the target off the cart.

Partial interaction

{{AbilityInteraction
| interaction = unstoppable
| state = partial
| text =
* Dispels and protects against [[Move Slow]].
* Does not dispel or protect against the accuracy debuff.
}}
Unstoppable
  • Dispels and protects against Move Slow.
  • Does not dispel or protect against the accuracy debuff.

Interaction that does not apply

{{AbilityInteraction
| interaction = slowing hex
| state = disabled
| text = This ability is '''not''' interrupted by [[Slowing Hex]].
}}
Slowing Hex

This ability is not interrupted by Slowing Hex.