Template:AbilitySection: Difference between revisions

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Add AbilitySection Template
 
Vergir (talk | contribs)
Remove interactions param from AbilitySection template (with help from vergir-bot LLM)
Line 3: Line 3:
| ability_num  = {{{ability_num|}}}
| ability_num  = {{{ability_num|}}}
| notes        = {{{notes|}}}
| notes        = {{{notes|}}}
| interactions = {{{interactions|}}}
| tips        = {{{tips|}}}
| tips        = {{{tips|}}}
}}</includeonly><noinclude>{{TS|AbilitySection/styles.css}}{{Documentation}}</noinclude>
}}</includeonly><noinclude>{{TS|AbilitySection/styles.css}}{{Documentation}}</noinclude>

Revision as of 13:03, 16 May 2026

CSS3 logo.svg
This template uses CSS found at AbilitySection/styles.css.
Template documentation [view] [edit] [history] [purge]

Overview

Two-column layout wrapping Template:Ability card v2 on the left and an optional tabbed details panel on the right. Backed by Module:AbilitySection.

On narrow viewports the two columns stack vertically via CSS flex-wrap. Styles are loaded from Template:AbilitySection/styles.css via TemplateStyles.

An interaction-hint rail is generated automatically between the card and the details panel: small item icons showing how the ability interacts with items, driven by Module:AbilityHints.

Tab visibility rules:

  • Only tabs with content are shown.
  • A Show All tab is appended automatically if two or more tabs have content.
  • If no content parameters are provided, no details panel is rendered at all — only the ability card (and its hint rail, if any).

Parameters

Generates ability cards in hero pages. Uses Ability card v2/Card

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
hero_namehero_name

Hero name, passed to Template:Ability card v2.

Example
Doorman
Stringrequired
ability_numability_num

Ability index (1–4), passed to Template:Ability card v2.

Example
1
Numberrequired
notesnotes

Wikitext for the Notes tab.

Example
* Can be detonated by [[Melee Attack|melee attacks]].
Stringoptional
tipstips

Wikitext for the Tips tab.

Example
* T3 talent allows stacking several bells for high damage traps.
Stringoptional
interactionsinteractions

Wikitext for the Interactions tab. Use {{AbilityInteraction}} blocks.

Example
{{AbilityInteraction | interaction = stun | text = ... }}
Stringoptional

Example

{{AbilitySection
| hero_name   = The Doorman
| ability_num = 1
| notes       =
* Bells can be detonated by [[Melee Attack|melee attacks]].
| tips        =
* T3 talent allows stacking several bells for high damage traps.
| interactions =
{{AbilityInteraction
| interaction = debuff resist
| text      = Debuff Resist shortens duration of [[Movement Slow|move slow]] and accuracy debuff.
}}
}}

Call Bell

Call Bell



Radius 5.5m




Duration 4s



Number of Charges 1
Charge Cooldown 7s



Cooldown 18s



Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.
On Impact

x0.7


40

Impact Damage
Explosion

x1.2


55

Explosion Damage
Explosion

-40%

Weapon Accuracy
Explosion

-35%

Move Speed

3s  Bell Lifetime 

4s  Duration 

Ability Point1
+1 Charge
Ability Point2
+30 Impact Damage
+40 Explosion Damage
Ability Point5
+4.5m Radius
+26s Bell Lifetime
Improved Scaling
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable

  • T3 talent allows stacking several bells for high damage traps.

Notes
Tips
  • T3 talent allows stacking several bells for high damage traps.