Template:Ability tabs: Difference between revisions

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Wrap tabber in .ability-tabs div + add templatestyles — phase 1 of migrating ability card tabber styles out of Common.css (with help from vergir-bot LLM)
 
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<includeonly>{{#tag:tabber|
<includeonly><templatestyles src="Ability tabs/styles.css"/><div class="ability-tabs">{{#tag:tabber|
(1) {{#invoke:Abilities|get_ability_name|{{#invoke:HeroData|get_hero_key|{{{name|Abrams}}}}}|1}}=
(1) {{#invoke:Abilities|get_ability_name|{{#invoke:HeroData|get_hero_key|{{{name|Abrams}}}}}|1}}=
{{Ability card v2
{{Ability card v2
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| notes={{{ability4_notes|}}}
| notes={{{ability4_notes|}}}
}}
}}
}}</includeonly><noinclude>
}}</div></includeonly><noinclude>
{{Documentation}}
{{TS|Ability tabs/styles.css}}{{Documentation}}
</noinclude>
</noinclude>

Latest revision as of 09:20, 2 June 2026

CSS3 logo.svg
This template uses CSS found at Ability tabs/styles.css.
Template documentation [view] [edit] [history] [purge]

Overview

[edit source]

This template uses Template:Ability_card_v2 to generate ability cards and tabs for hero pages.

Example

[edit source]
{{Ability tabs
| name=Abrams
| ability1_notes=* This is a note for Siphon Life.
}}

Siphon Life



Radius 8m




Duration 4s



Number of Charges 0


Cooldown 42s



Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

x0.6


22

Damage Per Second



4s

Duration
On Hit:



70%

Lifesteal

35%  Lifesteal vs Non-Heroes 

Ability Point1
-20s Cooldown
Ability Point2
2s Duration
Ability Point5
+2m Radius and +18 DPS with improved Spirit scaling
Notes
  • This is a note for Siphon Life.

Shoulder Charge





Duration 1.4s



Number of Charges 0


Cooldown 33s



Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.
On Hero Collide:

x1.4


30

Damage
On Hero Collide:

0

Weapon Damage
On Hero Collide:

0s

Weapon Damage Duration
On Wall Hit:



Stun
0.3s
Stun Duration
On Wall Hit:

-0%

Move Speed
Ability Point1
Applies +40% Slow for 3s
Ability Point2
On Wall Hit: +0.8s Stun Duration
Ability Point5
-18s Cooldown
On Hero Collide: +1.5 Weapon Damage for 6s

Infernal Resilience






Number of Charges 0



Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
Passive:



13%

Damage Regenerated
Passive:

20s

Regeneration Time

1  Health Regen

0  Max Health

0%  Melee Lifesteal

Ability Point1
+200 Max Health
Ability Point2
18% Melee Lifesteal
Ability Point5
+20% Debuff Resist and +8% Damage Regenerated

Seismic Impact






Number of Charges 0


Cooldown 215s



Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.


Unstoppable
0s
Immunity Duration

x2.33


100

Damage
On Hit:



Stun
1.6s
Stun Duration
On Hero Hit:

0

Max Health
On Hero Hit:

0%

Fire Rate
On Hero Hit:

0s

Buff Duration
Ability Point1
-30s Cooldown
Ability Point2
0.8s Stun Duration
Ability Point5
On cast, become Unstoppable for 6s and +6m Impact Radius

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
namename

Hero name

Example
Abrams
Stringrequired
ability1_notesability1_notes

Notes on 1st ability

Stringoptional
ability2_notesability2_notes

Notes on 2nd ability

Stringoptional
ability3_notesability3_notes

Notes on 3rd ability

Stringoptional
ability4_notesability4_notes

Notes on 4th ability (ultimate)

Stringoptional