Template:DataProp/doc: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Vergir (talk | contribs)
Update not-found example to show error message (with help from vergir-bot LLM)
Vergir (talk | contribs)
Fix doc page: restore Weapon example, clean up duplicate sections (with help from vergir-bot LLM)
Line 4: Line 4:
Powered by [[Module:GameData|Module:GameData]].
Powered by [[Module:GameData|Module:GameData]].


For nested properties use dot notation e.g. <code>LevelScaling.TechPower</code>. It also automatically unwraps things like <code>DPS.Value</code>.
Dot notation is supported for nested properties (e.g. <code>Scale.Value</code>). Tables with a <code>Value</code> field are automatically unwrapped.


== Parameters ==
== Parameters ==
Line 34: Line 34:


=== Hero ===
=== Hero ===
<code>Drifter regenerates &#123;&#123;DataProp|Drifter|BaseHealthRegen&#125;&#125;HP each second.</code>
<code>Drifter regenerates &#123;&#123;DataProp|Drifter|BaseHealthRegen&#125;&#125; HP each second.</code>


Drifter regenerates {{DataProp|Drifter|BaseHealthRegen}}HP each second.
Drifter regenerates {{DataProp|Drifter|BaseHealthRegen}} HP each second.


=== Not found ===
=== Weapon ===
If the entity or property does not exist, the template returns a visible error message.
<code>Mo &amp; Krill fires &#123;&#123;DataProp|Mo & Krill|BulletsPerShot&#125;&#125; bullets per shot.</code>
 
<code>&#123;&#123;DataProp|Nonexistent Item|FakeProperty&#125;&#125;</code>
 
{{DataProp|Nonexistent Item|FakeProperty}}


<includeonly>[[Category:Data templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
Mo & Krill fires {{DataProp|Mo & Krill|BulletsPerShot}} bullets per shot.


=== Ability ===
=== Ability ===
Line 58: Line 54:


=== Not found ===
=== Not found ===
If the entity or property does not exist, the template returns an empty string.
If the entity or property does not exist, the template returns a visible error message.


<code>&#123;&#123;DataProp|Nonexistent Item|FakeProperty&#125;&#125;</code>
<code>&#123;&#123;DataProp|Nonexistent Item|FakeProperty&#125;&#125;</code>


Result: "{{DataProp|Nonexistent Item|FakeProperty}}"
{{DataProp|Nonexistent Item|FakeProperty}}


<includeonly>[[Category:Data templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
<includeonly>[[Category:Data templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>

Revision as of 12:39, 1 June 2026

Usage

A shorthand template to retrieve raw technical values from datamined game data. Searches across abilities, heroes, and items automatically.

Powered by Module:GameData.

Dot notation is supported for nested properties (e.g. Scale.Value). Tables with a Value field are automatically unwrapped.

Parameters

Retrieves a raw data value from abilities, heroes, or items.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Entity name1

Name of the ability, hero, or item.

Example
Singularity, Drifter, Grit
Stringrequired
Property2

Property key to retrieve. Supports dot notation for nested values.

Example
DPS, BaseHealthRegen, BarrierDuration
Stringrequired

Examples

Hero

Drifter regenerates {{DataProp|Drifter|BaseHealthRegen}} HP each second.

Drifter regenerates 3.5 HP each second.

Weapon

Mo & Krill fires {{DataProp|Mo & Krill|BulletsPerShot}} bullets per shot.

Mo & Krill fires Prop not found: Mo & Krill/BulletsPerShot bullets per shot.

Ability

Singularity deals {{DataProp|Singularity|DPS}} damage per second.

Singularity deals 75 damage per second.

Item

Grit's barrier lasts {{DataProp|Grit|BarrierDuration}}s.

Grit's barrier lasts 4s.

Not found

If the entity or property does not exist, the template returns a visible error message.

{{DataProp|Nonexistent Item|FakeProperty}}

Entity not found: Nonexistent Item