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| Latest revision | Your text | ||
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{{Infobox hero | |||
|key=hero_atlas | |key=hero_atlas | ||
|voice_actor=Samoa Joe | |voice_actor=Samoa Joe | ||
|release_date=April 16, 2024 | |release_date=April 16, 2024 | ||
|codenames=Atlas; Bull | |codenames=Atlas; Bull | ||
|show_hero_tags=false | |||
}} | }} | ||
== Summary == | == Summary == | ||
This template fills in most parameters for an Infobox automatically with data from [[Data:HeroData.json]], including base stats | This template fills in most parameters for an Infobox automatically with data from [[Data:HeroData.json]], including base stats, scaling from Levels (Boons) or Spirit Power, associated images/themes, and weapon names. It also uses [[Template:Infobox_hero_tags]] for creating roster tags. | ||
The hero's code name or their capitalized English name ''must'' be entered in the "key" parameter first. Code name is preferable because it loads faster. | The hero's code name or their capitalized English name ''must'' be entered in the "key" parameter first. Code name is preferable because it loads faster. | ||
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<pre>|key = Ivy</pre> | <pre>|key = Ivy</pre> | ||
Certain rows, such as Bullet Resist, Spirit Resist, Melee | Certain rows, such as Bullet Resist, Spirit Resist, Melee Resist, and Lifesteal, will automatically hide themselves if the hero has 0 base value (and no scaling) for that row's statistic. | ||
All base values can be overwritten for rare situations that cannot be immediately automated, but should otherwise be left alone. | All base values can be overwritten for rare situations that cannot be immediately automated, but should otherwise be left alone. | ||
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"params": { | "params": { | ||
"key": { | "key": { | ||
"label": "key", | |||
"description": "The hero's key word, used to auto-fill table contents from \"Data:HeroData.json\". Can be the hero's capitalized name in English or the hero's in-game code name.", | "description": "The hero's key word, used to auto-fill table contents from \"Data:HeroData.json\". Can be the hero's capitalized name in English or the hero's in-game code name.", | ||
"type": "string", | "type": "string", | ||
" | "suggestedvalues": [ | ||
"hero_airheart", | |||
"hero_astro", | |||
"hero_atlas", | |||
"hero_bebop", | |||
"hero_boho", | |||
"hero_bomber", | |||
"hero_bookworm", | |||
"hero_cadence", | |||
"hero_chrono", | |||
"hero_doorman", | |||
"hero_drifter", | |||
"hero_druid", | |||
"hero_dynamo", | |||
"hero_familiar", | |||
"hero_fencer", | |||
"hero_forge", | |||
"hero_fortuna", | |||
"hero_frank", | |||
"hero_genericperson", | |||
"hero_ghost", | |||
"hero_gigawatt", | |||
"hero_graf", | |||
"hero_gunslinger", | |||
"hero_haze", | |||
"hero_hornet", | |||
"hero_inferno", | |||
"hero_kali", | |||
"hero_kelvin", | |||
"hero_krill", | |||
"hero_lash", | |||
"hero_magician", | |||
"hero_mirage", | |||
"hero_nano", | |||
"hero_necro", | |||
"hero_opera", | |||
"hero_operative", | |||
"hero_orion", | |||
"hero_priest", | |||
"hero_punkgoat", | |||
"hero_rutger", | |||
"hero_shieldguy", | |||
"hero_shiv", | |||
"hero_skyrunner", | |||
"hero_slork", | |||
"hero_swan", | |||
"hero_synth", | |||
"hero_targetdummy", | |||
"hero_tengu", | |||
"hero_testhero", | |||
"hero_thumper", | |||
"hero_tokamak", | |||
"hero_trapper", | |||
"hero_unicorn", | |||
"hero_vampirebat", | |||
"hero_vandal", | |||
"hero_viper", | |||
"hero_viscous", | |||
"hero_warden", | |||
"hero_werewolf", | |||
"hero_werewolf_transformed", | |||
"hero_wraith", | |||
"hero_wrecker", | |||
"hero_yakuza", | |||
"hero_yamato" | |||
], | |||
"required": true, | "required": true, | ||
"default": "hero_targetdummy" | "default": "hero_targetdummy" | ||
}, | }, | ||
"card": { | |||
"description": "A file name that will be linked as the hero's portrait. NOTE: Only use for overriding automatic data.", | |||
"example": "Abrams card.png", | |||
"type": "string", | |||
"aliases": [ | |||
"portrait" | |||
], | |||
"default": "Abrams card.png" | |||
}, | |||
"weapon_name": { | |||
"description": "Name of hero's weapon. NOTE: Only use for overriding automatic data.", | |||
"type": "string", | |||
"example": "Case Closed" | |||
}, | |||
"icon": { | |||
"description": "A file name that will be linked as the hero's map mini-icon. NOTE: Only use for overriding automatic data.", | |||
"example": "Abrams.png", | |||
"type": "string" | |||
}, | |||
"name": { | |||
"aliases": [ | |||
"logo" | |||
], | |||
"description": "A file name that will be linked as the hero's name logo. NOTE: Only use for overriding automatic data.", | |||
"example": "Abrams_name.png", | |||
"type": "string" | |||
}, | |||
"dps": {}, | |||
"bullet_damage": {}, | |||
"ammo": {}, | |||
"bullets_per_sec": {}, | |||
"reload_time": {}, | |||
"bullet_velocity": {}, | |||
"light_melee": {}, | |||
"heavy_melee": {}, | |||
"range": {}, | |||
"max_range": { | |||
"description": "Maximum distance the bullet can reach. (Bebop)", | |||
"example": "32{{PI|2}}" | |||
}, | |||
"crit_scale": { | |||
"description": "Percentage (+ or -) that is multiplied to the critical damage (ex. headshots), increasing/reducing the critical damage inflicted to other heroes. (Mo & Krill, Rem, Seven)", | |||
"example": "-25%" | |||
}, | |||
"max_health": {}, | |||
"health_regen": {}, | |||
"crit_reduction": { | |||
"description": "Percentage (+ or -) that is multiplied to the critical damage (ex. headshots) received from other heroes, increasing/reducing critical damage intake. (Mo & Krill, Rem, Seven)" | |||
}, | |||
"bullet_resist": {}, | |||
"spirit_resist": {}, | |||
"melee_resist": {}, | |||
"bullet_lifesteal": { | |||
"description": "Healing gained from bullet damage inflicted to other heroes." | |||
}, | |||
"spirit_lifesteal": { | |||
"description": "Healing gained from spirit damage inflicted to other heroes." | |||
}, | |||
"move_speed": {}, | |||
"sprint_speed": {}, | |||
"stamina": {}, | |||
"stamina_cooldown": {}, | |||
"voice_actor": { | "voice_actor": { | ||
"description": "Voice actor(s) for the hero. Footnotes providing sources can (and should) be added when possible.", | "description": "Voice actor(s) for the hero. Footnotes providing sources can (and should) be added when possible.", | ||
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}, | }, | ||
"codenames": { | "codenames": { | ||
"aliases": [ | |||
"codename" | |||
], | |||
"description": "Alternative names used for this hero, found inside of game files.", | "description": "Alternative names used for this hero, found inside of game files.", | ||
"example": "Atlas; Bull", | "example": "Atlas; Bull", | ||
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"description": "Character pronouns assumed from in-game text/voice-lines or other official information.", | "description": "Character pronouns assumed from in-game text/voice-lines or other official information.", | ||
"example": "He/Him, She/Her, They/Them, He/Them, She/Them" | "example": "He/Him, She/Her, They/Them, He/Them, She/Them" | ||
}, | |||
"spirit_power": { | |||
"description": "Base spirit power and scaling." | |||
}, | |||
"no_summary": { | |||
"description": "Deprecated version of \"show_hero_tags\".", | |||
"deprecated": "Use \"show_hero_tags\" instead.", | |||
"type": "boolean", | |||
"default": "false" | |||
}, | }, | ||
"show_hero_tags": { | "show_hero_tags": { | ||
"description": "Shows (true) or hides (false) the three-word hero tags shown in the roster screen. (ex. \"Tank, Brawler, Bull-Headed\" for Abrams). | "description": "Shows (true) or hides (false) the three-word hero tags shown in the roster screen. (ex. \"Tank, Brawler, Bull-Headed\" for Abrams)", | ||
"type": "boolean", | |||
"default": "true" | |||
}, | |||
"show_logo": { | |||
"aliases": [ | |||
"show_name" | |||
], | |||
"description": "Shows (true) or hides (false) the name logo displayed above the hero's portrait, if any. Hiding the logo replaces it with a normal text version.", | |||
"type": "boolean", | "type": "boolean", | ||
"default": "true" | "default": "true" | ||
}, | }, | ||
"show_icon": { | "show_icon": { | ||
"description": "Shows (true) or hides (false) the icon used by the hero in the in-game | "description": "Shows (true) or hides (false) the icon used by the hero in the in-game map.", | ||
"type": "boolean", | "type": "boolean", | ||
"default": "true" | "default": "true" | ||
}, | }, | ||
" | "no_spirit_resist": { | ||
"type": "boolean", | "type": "boolean", | ||
"deprecated": "Now handled automatically by the module.", | |||
"description": "Deprecated toggle to hide spirit resist. Is now handled automatically by the module.", | |||
"default": "false" | "default": "false" | ||
}, | }, | ||
" | "no_falloff": { | ||
"description": "If set to true, | "description": "If set to true, disables the \"Falloff Range\" statistic. (Celeste)", | ||
"type": "boolean", | "type": "boolean", | ||
"default": "false" | "default": "false" | ||
}, | }, | ||
" | "no_ammo": { | ||
"description": " | "description": "If set to true, disables the \"Ammo\" and \"Reload time\" statistics. (Silver)", | ||
" | "type": "boolean", | ||
"default": " | "default": "false" | ||
}, | }, | ||
" | "no_name": { | ||
"description": " | "description": "Deprecated version of \"show_logo\".", | ||
" | "deprecated": "Use \"show_logo\" instead.", | ||
"type": " | "type": "boolean", | ||
"default": " | "default": "false" | ||
}, | }, | ||
" | "no_icon": { | ||
"description": " | "description": "Deprecated version of \"show_icon\".", | ||
" | "deprecated": "Use \"show_icon\" instead.", | ||
"type": "boolean", | |||
"default": "false" | |||
"type": " | |||
" | |||
}, | }, | ||
"bullets_per_burst": { | "bullets_per_burst": { | ||
"description": "For heroes with weapons that fire multiple bullets in longer bursts, instead of all at once. (Seven, Paradox, Sinclair, Lash | "description": "For heroes with weapons that fire multiple bullets in longer bursts, instead of all at once. (Seven, Paradox, Sinclair, Lash)", | ||
"type": "unknown" | |||
" | |||
}, | }, | ||
" | "bullets_per_shot": { | ||
"description": "For heroes with shotgun-type weapons that fire multiple bullets all at once, at the same time. (Silver, Abrams, Shiv, etc.)" | |||
"description": " | |||
}, | }, | ||
" | "no_bullet_resist": { | ||
"description": "Deprecated toggle to hide bullet resist. Is now handled automatically by the module.", | |||
"type": "boolean", | |||
"deprecated": true, | |||
" | "default": "false" | ||
}, | }, | ||
" | "name_font_size": { | ||
" | "aliases": [ | ||
"font-size", | |||
"font_size" | |||
"description": " | ], | ||
"description": "Sets the size of the font for hero names that do not have a logo image.", | |||
"example": "25px" | |||
" | |||
} | } | ||
}, | }, | ||
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"show_hero_tags", | "show_hero_tags", | ||
"show_icon", | "show_icon", | ||
"show_logo", | |||
"no_falloff", | |||
"no_ammo", | "no_ammo", | ||
"name_font_size", | "name_font_size", | ||
"card", | "card", | ||
"icon", | "icon", | ||
"name", | "name", | ||
"weapon_name", | |||
"dps", | "dps", | ||
"bullet_damage", | "bullet_damage", | ||
"ammo", | "ammo", | ||
"bullets_per_sec", | "bullets_per_sec", | ||
| Line 163: | Line 287: | ||
"light_melee", | "light_melee", | ||
"heavy_melee", | "heavy_melee", | ||
"range", | |||
"max_range", | "max_range", | ||
"crit_scale", | |||
"max_health", | "max_health", | ||
"health_regen", | "health_regen", | ||
"crit_reduction", | "crit_reduction", | ||
"bullets_per_burst", | |||
"bullets_per_shot", | |||
"bullet_resist", | "bullet_resist", | ||
"spirit_resist", | "spirit_resist", | ||
"melee_resist", | "melee_resist", | ||
"bullet_lifesteal", | "bullet_lifesteal", | ||
"spirit_lifesteal", | "spirit_lifesteal", | ||
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"stamina", | "stamina", | ||
"stamina_cooldown", | "stamina_cooldown", | ||
"spirit_power" | "spirit_power", | ||
"no_summary", | |||
"no_name", | |||
"no_icon", | |||
"no_bullet_resist", | |||
"no_spirit_resist" | |||
], | ], | ||
"description": "Automated infobox for Deadlock heroes." | "description": "Automated infobox for Deadlock heroes." | ||