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Gammaton32 (talk | contribs) formatting |
Gammaton32 (talk | contribs) exception for drifter |
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| [[Bullet Damage{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_BulletDamage}}</span>]]: | | [[Bullet Damage{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_BulletDamage}}</span>]]: | ||
| style="padding-right: 5px;" | {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage{{If_lang}}]]|<!-- | | style="padding-right: 5px;" | {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage{{If_lang}}]]|<!-- | ||
Switch for heroes with "HitOnceAcrossAllBullets=true" (Drifter) | |||
-->{{#switch:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|HitOnceAcrossAllBullets}}|true=<!-- | |||
-->{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletDamage}}</span>|false=<!-- | |||
If false: add multiplier for Spreadshot weapons | |||
-->{{#ifexpr: {{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}} > 1|<!-- | -->{{#ifexpr: {{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}} > 1|<!-- | ||
-->{{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}}x({{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletDamage}}</span>)|<!-- | -->{{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}}x({{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletDamage}}</span>)|<!-- | ||
-->{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletDamage}}</span>}}}} | No multiplier for non-Spreadshot weapons | ||
-->{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletDamage}}</span>}}}}}} | |||
|- | |- | ||
<!---- Pellets per shot | <!---- Pellets per shot | ||