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| <templatestyles src="Template:ItemBox/styles.css" /><includeonly> | | <onlyinclude> |
| | <div style="display:inline-block"> |
| | {|- style="text-align:center; border-collapse:collapse; border-radius: 7px; width:100px; max-width:200px; height:2px; font-size: 12px;{{ |
| | #switch: {{{item_type}}} |
| | | Weapon = background-color: #FCAC4D; color: #3A2B08; |
| | | Vitality = background-color: #86C921; color: #233A00; |
| | | Spirit = background-color: #DE9CFF; color: #3C254E; |
| | | background-color: #FCAC4D; color: #3A2B08;}}" |
| | ! {{souls|{{{item_price}}}}} |
| | |- style="text-align:center; width:100px; max-width:200px;{{ |
| | #switch: {{{item_type}}} |
| | | Weapon = background-color: #FCAC4D; color: #3A2B08; |
| | | Vitality = background-color: #86C921; color: #233A00; |
| | | Spirit = background-color: #DE9CFF; color: #3C254E; |
| | | background-color: #FCAC4D; color: #3A2B08;}}" |
| | | <span style="filter: brightness(0) saturate(100%); transition: 0.1s transform ease-in-out;"{{ |
| | #switch: {{{item_type}}} |
| | | Weapon = color: #3A2B08; |
| | | Vitality = color: #233A00; |
| | | Spirit = color: #3C254E; |
| | | color: #3A2B08;}}">[[File:{{{item_name}}}.png|50px|link={{{item_name}}}]]</span> |
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| {{#vardefine:itemName|{{{itemName|{{{1}}}}}}}}<!-- | | |- style="text-align: center; height:50px; font-size: 14px; {{ |
| | #switch: {{{item_type}}} |
| | | Weapon = background-color: #FFF0D7; color: #151912; |
| | | Vitality = background-color: #FFFFE7; color: #1C1E18; |
| | | Spirit = background-color: #FFEFD7; color: #131610; |
| | | background-color: #FFF0D7; color: #151912;}}" |
| | ! {{{item_name}}} |
| | |}</div></onlyinclude> |
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| Display name: Lang string for the codename, else the raw name, then override.
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| -->{{#vardefine:displayName|{{#invoke:Lang|get_string|{{#invoke:ItemData|get_codename|{{#var:itemName}}}}}}}}<!--
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| -->{{#vardefine:displayName|{{#if:{{#var:displayName}}|{{#var:displayName}}|{{#var:itemName}}}}}}<!--
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| -->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--
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| Measured name size (cqw) and stable per-item texture variety.
| | A port of the initial box in [[Template:Infobox item]] with links, for use on pages that could use it without the whole infobox. |
| -->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
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| -->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
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| Modifier classes: slot (Weapon/Armor/Tech from data, or Weapon/Vitality/Spirit override -> weapon/vitality/spirit), tier, tags.
| | {{ItemBox|item_name = Spirit Armor|item_type = Vitality|item_imagefilepath = Spirit Armor|item_price = 1250}} {{ItemBox|item_name = Basic Magazine|item_type = Weapon|item_imagefilepath = Basic Magazine|item_price = 500}} {{ItemBox|item_name = Improved Cooldown|item_type = Spirit|item_price = 1250}} |
| -->{{#vardefine:slot|{{#switch:{{{overrideSlot|{{#invoke:ItemData|get_prop|{{#var:itemName}}|Slot}}}}}|Weapon=itembox-weapon|Armor|Vitality=itembox-vitality|Tech|Spirit=itembox-spirit}}}}<!--
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| -->{{#vardefine:tier|itembox-tier-{{{overrideTier|{{#invoke:ItemData|get_prop|{{#var:itemName}}|Tier}}}}}}}<!--
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| -->{{#vardefine:showTierTag|{{#ifeq:{{{showTierTag|}}}|true|itembox-show-tier}}}}<!--
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| -->{{#vardefine:isActive|{{{overrideIsActive|{{#invoke:ItemData|is_active|{{#var:itemName}}}}}}}}}<!--
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| -->{{#vardefine:isActive|{{#ifeq:{{#var:isActive}}|true|itembox-active}}}}<!--
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| -->{{#vardefine:isImbue|{{{overrideIsImbue|{{#invoke:ItemData|get_prop|{{#var:itemName}}|IsImbue}}}}}}}<!--
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| -->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--
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| | |
| lowGraphics=true is for callers that place dozens of cards on one page (the
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| card navboxes). It swaps the paper texture from the normal-mode multiply,
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| which blends two images and so is re-rasterised every scrolled frame, to a
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| transparent-paper overlay that is a single cacheable image. On the profiled
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| navbox this took the render thread's OpenGL work from ~230 ms/s to ~10 and
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| roughly doubled the frame rate. The wear and icon masks are clips of a
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| single image, not blends, so they cache once rasterised and stay at full
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| detail. The overlay itself is defined in [[Template:ItemBox/styles.css]] and
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| keyed off the same per-item texture-vN class, so a card keeps its paper
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| across both modes.
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| -->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-lowgfx}}}}<!--
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| Links.
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| -->{{#vardefine:linkTooltip|{{{overrideLinkTooltip|{{#var:itemName}}}}}}}<!--
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| -->{{#vardefine:linkImage|{{{overrideLinkImage|{{#var:itemName}}}}}}}<!--
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| -->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--
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| | |
| --><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
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| <div class="itembox-background">
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| <div class="itembox-card">
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| <div class="itembox-icon-area">
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| <div class="itembox-icon">[[File:{{#var:linkImage}}.png|160px|link=]]</div>
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| <div class="itembox-tier-badge">
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| <div class="itembox-tier-badge-shadow"></div>
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| <div class="itembox-tier-badge-fill"></div>
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| <div class="itembox-tier-badge-number"></div>
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| </div>
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| <div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
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| </div>
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| <!-- container-type is inline because TemplateStyles strips it; the name's cqw size measures against this box. -->
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| <div class="itembox-name-area" style="container-type: inline-size;">
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| <p class="itembox-name" style="font-size:{{#var:fontSize}};text-wrap:balance;">{{#var:displayName}}</p>
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| </div>
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| <div class="itembox-wear"></div>
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| <div class="itembox-texture"></div>
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| <div class="itembox-bevel"></div>
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| <div class="itembox-active-tag">{{#invoke:Lang|get_string|item_info_active}}</div>
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| <div class="itembox-outline"></div>
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| </div>
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| </div>
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| <div class="item-link-wrapper" data-item-name="{{#var:linkTooltip}}">[[{{#var:linkClick}}|<span></span>]]</div>
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| </div></includeonly><noinclude>{{Documentation}}</noinclude>
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