Editing Template:ItemBox

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-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--
-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--


     Measured name size (cqw) and stable per-item texture variety.
     Measured name size (em) and stable per-item texture variety.
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
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-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--
-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--


     lowGraphics=true is for callers that place dozens of cards on one page (the
     Optional simplifications for callers that render many cards at once. Each
    card navboxes). It swaps the paper texture from the normal-mode multiply,
     masked layer costs the GPU an extra render pass per card and the texture
    which blends two images and so is re-rasterised every scrolled frame, to a
     costs a backdrop read, so dropping them buys frames at the cost of detail.
    transparent-paper overlay that is a single cacheable image. On the profiled
     wearMask=no keeps the tier tint on the card stock but loses the worn edge;
     navbox this took the render thread's OpenGL work from ~230 ms/s to ~10 and
     wearMask=ramp instead fades the tint in from the card's edges.
     roughly doubled the frame rate. The wear and icon masks are clips of a
-->{{#vardefine:lite|{{#switch:{{{wearMask|}}}|no=itembox-flat-wear|ramp=itembox-ramp-wear}} {{#ifeq:{{{iconMask|}}}|no|itembox-flat-icon}} {{#ifeq:{{{texture|}}}|no|itembox-no-texture}}}}<!--
    single image, not blends, so they cache once rasterised and stay at full
    detail. The overlay itself is defined in [[Template:ItemBox/styles.css]] and
     keyed off the same per-item texture-vN class, so a card keeps its paper
     across both modes.
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-lowgfx}}}}<!--


     Links.
     Links.
Line 38: Line 33:
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--


--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lite}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
<div class="itembox-background">
<div class="itembox-background">
<div class="itembox-card">
<div class="itembox-card">
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<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
</div>
</div>
<!-- container-type is inline because TemplateStyles strips it; the name's cqw size measures against this box. -->
<div class="itembox-name-area">
<div class="itembox-name-area" style="container-type: inline-size;">
<p class="itembox-name" style="font-size:{{#var:fontSize}}em;text-wrap:balance;">{{#var:displayName}}</p>
<p class="itembox-name" style="font-size:{{#var:fontSize}};text-wrap:balance;">{{#var:displayName}}</p>
</div>
</div>
<div class="itembox-wear"></div>
<div class="itembox-wear"></div>
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