Editing Template:ItemBox

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--
-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--


     Measured name size (cqw) and stable per-item texture variety.
     Measured name size (em) and stable per-item texture variety.
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
Line 21: Line 21:
-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--
-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--


     lowGraphics=true is for callers that place dozens of cards on one page (the
     lowGraphics=true is the setting for callers that place dozens of cards on
     card navboxes). It swaps the paper texture from the normal-mode multiply,
    one page. It bundles the cheap variants below and drops the icon request to
     which blends two images and so is re-rasterised every scrolled frame, to a
     1:1 with the card. The paper blend is dropped too: mix-blend-mode stops
     transparent-paper overlay that is a single cacheable image. On the profiled
     WebRender caching those regions as static tiles, so every scrolled frame
    navbox this took the render thread's OpenGL work from ~230 ms/s to ~10 and
     re-rasterises and re-uploads them. That is measured as ~93 ms/s of memcpy
     roughly doubled the frame rate. The wear and icon masks are clips of a
     inside the render thread and ~76 picture cache invalidations per second.
     single image, not blends, so they cache once rasterised and stay at full
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-no-texture}}}}<!--
     detail. The overlay itself is defined in [[Template:ItemBox/styles.css]] and
-->{{#vardefine:iconPx|{{#ifeq:{{{lowGraphics|}}}|true|{{#expr: 80 * {{#if:{{{size|}}}|{{{size}}}|1}} }}|160}}}}<!--
     keyed off the same per-item texture-vN class, so a card keeps its paper
 
     across both modes.
     The same layers individually, for testing combinations or overriding the
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-lowgfx}}}}<!--
     bundle above. wearMask drops the mask from the wear tint three ways:
     no  - tint moves behind the artwork, so only the card stock is coloured
    ramp - tint stays on top, fading in from the card's edges
    soft - tint stays on top, uniform and lighter, with the name lifted clear
    texture accepts no to drop the paper blend entirely, or 1, 2 or 3 to give
     every card the same paper instead of one picked from the item's name.
-->{{#vardefine:lite|{{#switch:{{{wearMask|}}}|no=itembox-flat-wear|ramp=itembox-ramp-wear|soft=itembox-soft-wear}} {{#ifeq:{{{iconMask|}}}|no|itembox-flat-icon}} {{#switch:{{{texture|}}}|no=itembox-no-texture|1=itembox-force-tex-1|2=itembox-force-tex-2|3=itembox-force-tex-3}}}}<!--


     Links.
     Links.
Line 38: Line 44:
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--


--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}} {{#var:lite}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
<div class="itembox-background">
<div class="itembox-background">
<div class="itembox-card">
<div class="itembox-card">
<div class="itembox-icon-area">
<div class="itembox-icon-area">
<div class="itembox-icon">[[File:{{#var:linkImage}}.png|160px|link=]]</div>
<div class="itembox-icon">[[File:{{#var:linkImage}}.png|{{#var:iconPx}}px|link=]]</div>
<div class="itembox-tier-badge">
<div class="itembox-tier-badge">
<div class="itembox-tier-badge-shadow"></div>
<div class="itembox-tier-badge-shadow"></div>
Line 50: Line 56:
<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
</div>
</div>
<!-- container-type is inline because TemplateStyles strips it; the name's cqw size measures against this box. -->
<div class="itembox-name-area">
<div class="itembox-name-area" style="container-type: inline-size;">
<p class="itembox-name" style="font-size:{{#var:fontSize}}em;text-wrap:balance;">{{#var:displayName}}</p>
<p class="itembox-name" style="font-size:{{#var:fontSize}};text-wrap:balance;">{{#var:displayName}}</p>
</div>
</div>
<div class="itembox-wear"></div>
<div class="itembox-wear"></div>
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Preview page with this template