Editing Template:ItemBox

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-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--
-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--


     Measured name size (cqw) and stable per-item texture variety.
     Measured name size (em) and stable per-item texture variety.
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
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-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--
-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--


     lowGraphics=true is for callers that place dozens of cards on one page (the
     lowGraphics=true is the setting for callers that place dozens of cards on
    card navboxes). It swaps the paper texture from the normal-mode multiply,
    one page. It drops the paper texture, because every way of drawing it as a
     which blends two images and so is re-rasterised every scrolled frame, to a
     multiply blends two images together, and WebRender re-rasterises any such
    transparent-paper overlay that is a single cacheable image. On the profiled
    blend on every scrolled frame instead of caching it as a static tile. On the
     navbox this took the render thread's OpenGL work from ~230 ms/s to ~10 and
     profiled navbox that blend was the whole cost: dropping it took the render
    roughly doubled the frame rate. The wear and icon masks are clips of a
    thread's OpenGL work from ~230 ms/s to ~10 and roughly doubled the frame
    single image, not blends, so they cache once rasterised and stay at full
    rate. The wear and icon masks are clips of a single image, not blends of
     detail. The overlay itself is defined in [[Template:ItemBox/styles.css]] and
    two, so they cache once rasterised and are kept at full detail here. A
     keyed off the same per-item texture-vN class, so a card keeps its paper
    transparent-paper overlay (texture=overlay) may replace the dropped texture
     across both modes.
     once its scroll profile is confirmed.
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-lowgfx}}}}<!--
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-no-texture}}}}<!--
 
    The same layers individually, for testing combinations or overriding the
    bundle above. wearMask drops the mask from the wear tint three ways:
    no  - tint moves behind the artwork, so only the card stock is coloured
    ramp - tint stays on top, fading in from the card's edges
    soft - tint stays on top, uniform and lighter, with the name lifted clear
    texture handles the paper grain:
    no    - drop it entirely
    1/2/3 - one shared paper via the mix-blend overlay (does not cache)
    blend / blend1..3 - paper multiplied into the card art (does not cache)
     overlay / overlay-soft - transparent-background paper dropped on top as a
            plain image; caches, covers the whole card, closest to the original
     mask / mask-soft / mask-crisp / mask-crisp-soft - dead ends kept for
            reference; they fake the paper from the opaque PNGs and look wrong
-->{{#vardefine:lite|{{#switch:{{{wearMask|}}}|no=itembox-flat-wear|ramp=itembox-ramp-wear|soft=itembox-soft-wear}} {{#ifeq:{{{iconMask|}}}|no|itembox-flat-icon}} {{#switch:{{{texture|}}}|no=itembox-no-texture|1=itembox-force-tex-1|2=itembox-force-tex-2|3=itembox-force-tex-3|blend=itembox-blend-texture|blend1=itembox-blend-texture itembox-blend-tex-1|blend2=itembox-blend-texture itembox-blend-tex-2|blend3=itembox-blend-texture itembox-blend-tex-3|overlay=itembox-over-texture|overlay-soft=itembox-over-texture itembox-over-soft|mask=itembox-mask-texture itembox-mask-any-texture|mask-soft=itembox-mask-soft-texture itembox-mask-any-texture|mask-crisp=itembox-mask-crisp-texture itembox-mask-any-texture|mask-crisp-soft=itembox-mask-crisp-soft-texture itembox-mask-any-texture}}}}<!--


     Links.
     Links.
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-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--


--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}} {{#var:lite}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
<div class="itembox-background">
<div class="itembox-background">
<div class="itembox-card">
<div class="itembox-card">
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<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
</div>
</div>
<!-- container-type is inline because TemplateStyles strips it; the name's cqw size measures against this box. -->
<div class="itembox-name-area">
<div class="itembox-name-area" style="container-type: inline-size;">
<p class="itembox-name" style="font-size:{{#var:fontSize}}em;text-wrap:balance;">{{#var:displayName}}</p>
<p class="itembox-name" style="font-size:{{#var:fontSize}};text-wrap:balance;">{{#var:displayName}}</p>
</div>
</div>
<div class="itembox-wear"></div>
<div class="itembox-wear"></div>
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