Template:Lang/doc: Difference between revisions

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"lang_code"
"lang_code"
],
],
"description": " "
"description": " ",
"format": "inline"
}
}
</templatedata>
</templatedata>
<includeonly>[[Category:Language templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
<includeonly>[[Category:Language templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>

Latest revision as of 21:27, 6 June 2026

Overview

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This template retrieves localized strings from their relevant JSON file, based on the language code. If no language code is found in the URL, it defaults to english.

Localizations of this type come from the game files and have a file (Data:Lang xx.json) per language, such as Data:Lang en.json.

Use of the {{Lang}} template comes in two forms, either by setting the key argument or the label argument (but not both!).

Language selection

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Selection of the language is based off of the URL sub-page name, defaulting to english if none is found. For example, Abrams/es will use language code "es" (spanish).

Alternatively, lang_code can be used to override of the automated language selection.

Examples

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Retrieve word by key

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English string: {{Lang|key=BonusClipSize_label}} Output: Ammo

Spanish string: {{Lang|key=BonusClipSize_label|lang_code=es}} Output: Munición

Retrieve string by label

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English string: {{Lang|label=Ammo}} Ouput: Ammo

Spanish string: {{Lang|label=Ammo|lang_code=es}} Output: Munición

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
keykey

Attribute key to directly retrieve the localized string from its JSON file.

Example
BonusClipSize_label
Stringrequired
labellabel

Used to search for the string by its english localized string instead of using the attribute key directly.

Example
Ammo
Stringoptional
lang_codelang_code

Optional language code to override the language. See Data:LangCodes.json.

Example
es, cs, pt-br
Stringoptional