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<includeonly>=== [[Weapon Items]] ===
[[Category:Items]]
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
[[Category:Unreleased Content]]
! Image
 
! Name
'''Unreleased Items''' are items that have been datamined or found in game files but are not yet available in [[Deadlock]].
! Tier
 
! Description
{{Notice|type=warning|text=This content is based on datamined information and is subject to change.}}
! Codename
 
! Notes
==Weapon Items==
|-
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
| N/A
| Extended Magazine
| 2
| Increases '''ammo'''.
| {{code|upgrade_clip_size_fixed}}
| N/A
|-
| N/A
| Extra Large Magazine
| 3
| Greatly Increases '''ammo'''.
| {{code|upgrade_clip_size_fixed_t3}}
| N/A
|-
| N/A
| Big Clip
| 2
| Big Increase '''ammo'''.
| {{code|upgrade_clip_size_2}}
| N/A
|-
| N/A
| Extra Large Magazine
| 3
| Greatly Increases '''ammo'''.
| {{code|upgrade_clip_size_3}}
| N/A
|-
| [[File:Stabilizer.png|75px]]
| Stabilizer
| 1
| Removes the '''movement speed penalty''' while shooting, and increases '''bullet speed'''.
| {{code|upgrade_stabilizer}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Galvanic Storm.png|75px]]
| Galvanic Storm
| 4
| Passive 1: Your bullets have a chance to '''shock''' your target. The shock will jump to a nearby enemy.<br>Passive 2: When your spirit barrier is destroyed, you are empowered, granting '''2x shock damage''' and increased '''movement speed'''.
| {{code|upgrade_galvanic_storm}}
| N/A
|-
| [[File:Fire Rate (item).png|75px]]
| Fire Rate
| 2
| Increases your '''fire rate'''.
| {{code|upgrade_attack_speed_1}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Basic Fire Rate.png|75px]]
| Basic Fire Rate
| 1
| Increases your '''fire rate'''.
| {{code|upgrade_small_attack_speed}}
| N/A
|-
| [[File:EMP Bullets.png|75px]]
| EMP Bullets
| 2
| Passive: Your bullets charge up an '''EMP''' on enemy heroes that will '''prevent targets from using abilities'''. Victims are immune to emp bullets for '''4s''' after application expires.
| {{code|upgrade_proc_silence}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Magitech Rounds.png|75px]]
| Magitech Rounds
| 3
| Your bullets also deal your '''base bullet damage [{s:BaseDamagePerShot}]''' as spirit damage. Magitech Rounds receives '''{s:SpellAmplificationMultiplier}x''' amplification from '''Spirit'''. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.
| {{code|upgrade_proc_tech_damage}}
| N/A
|-
| [[File:Detention Rounds.png|75px]]
| Detention Rounds
| 4
| Your bullets build up on enemies, causing them to be '''tethered''' to their position.
| {{code|upgrade_weapon_detention_ammo}}
| N/A
|-
| N/A
| Leveler
| N/A
| Active: Applies a '''tether''' to the target and reduces the '''bullet resist''' of both '''you and them'''.<br>Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
| {{code|upgrade_leveler}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Adrenaline Rush.png|75px]]
| Adrenaline Rush
| 3
| Gain bonus '''weapon damage''' and '''fire rate''' when there are two or more enemy heroes nearby.
| {{code|upgrade_nearby_enemy_boost}}
| N/A
|-
| [[File:Fire Rate Aura.png|75px]]
| Fire Rate Aura
| 2
| Passive: Provides a '''fire rate''' increase to you and nearby teammates. Different bonus to non-Heroes.
| {{code|upgrade_fire_rate_aura}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Improved Fire Rate.png|75px]]
| Improved Fire Rate
| 3
| Increases your '''fire rate'''.
| {{code|upgrade_attack_speed_2}}
| N/A
|-
| [[File:Drum Magazine.png|75px]]
| Drum Magazine
| 3
| Provides a large '''ammo bonus''', and '''increased reload speed'''.
| {{code|upgrade_drum_magazine}}
| N/A
|-
| [[File:Height Advantage.png|75px]]
| Height Advantage
| 1
| Gain additional '''50% Weapon Damage''' when attacking targets that are '''below you'''.
| {{code|upgrade_height_advantage}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Disarming Bullets.png|75px]]
| Disarming Bullets
| 2
| Passive: Your bullets '''disarm''' enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for '''3s''' after application expires.
| {{code|upgrade_proc_disarm}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Overdrive Clip.png|75px]]
| Overdrive Clip
| 3
| Active: '''Deal non-lethal damage based on your max health to yourself''' and '''reload bullets in your clip equal to your max ammo, no matter how many bullets are left. '''The bullets in this clip have additional '''courage'''.
| {{code|upgrade_weapon_overdrive_clip}}
| N/A
|-
|-
| [[File:Burst Fire Actuator.png|75px]]
! style="background-color:#FFD7D7;" colspan="2" class="navbox-title" |  
| Burst Fire Actuator
<span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Weapon_Icon.png|25px|link=Weapon_Item]]</span> <span style="color:#FF6B6B;">'''Weapon Items'''</span>
| 2
| Passive: Your weapon '''fires an additional percentage of your gun's starting clip as a burst'''. If all bullets in a burst connect with an enemy Hero, '''gain temporary Base Bullet Damage''' for the rest of the clip.
| {{code|upgrade_burst_fire_actuator}}
| N/A
|-
|-
| [[File:Belt-Fed Magazine.png|75px]]
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| Belt-Fed Magazine
<div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| 4
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| Your weapon gains a '''much larger magazine that''' requires spin-up time, starting with a '''slower initial fire rate and becoming faster over the spin-up time'''.
<div style="padding:0 0.25rem">
| {{code|upgrade_belt_fed_magazine}}
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
|-
| [[File:Stabilizing Tripod.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Basic_fire_rate.png|50px]]
| Stabilizing Tripod
| 3
| '''Disarm yourself''' to toss your weapon to the target location where it transforms into a '''Field Sentry that will attack enemies using your weapon with an unlimited clip'''.  You can melee the sentry to end the effect early.
| {{code|upgrade_stabilizing_tripod}}
| N/A
|-
|-
| [[File:Arcane Eater.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Basic Fire Rate
| Arcane Eater
|}</div>
| 2
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Passive: Your bullets '''Steal Spirit''' from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| {{code|upgrade_arcane_eater}}
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| N/A
|-
|-
| [[File:Predator Precision.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Height_advantage.png|50px]]
| Predator Precision
| 2
| Passive: Gain additional '''weapon damage''' against enemy Heroes that are '''low health'''.
| {{code|upgrade_predator_precision}}
| N/A
|-
|-
| [[File:Weapon Eater.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Height Advantage
| Weapon Eater
|}</div>
| 2
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Reduces Courage by '''{s:BaseBonusCounter}'''. Gain '''{s:WeaponPowerPerKill} Courage''' (Up to '''{s:MaxWeaponPower}''') for '''killing an enemy Hero''' but lose '''{s:WeaponPowerPerDeath} gained Courage''' on '''Death'''. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| {{code|upgrade_weapon_eater}}
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| [[File:Reloader + Huge Clip.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Stabilizer.png|50px]]
| Reloader + Huge Clip
| 3
| Press the [Reload] key while reloading to instantly finish your reload.
| {{code|upgrade_weapon_instant_reload}}
| N/A
|-
|-
| [[File:Fast Reload.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Stabilizer
| Fast Reload
|}</div></div>
| 2
| Increased '''reload speed'''.
| {{code|upgrade_reload_speed}}
| N/A
|}
|}


=== [[Spirit Items]] ===
==Vitality Items==
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
! Image
! Name
! Tier
! Description
! Codename
! Notes
|-
| [[File:Omni Spirit.png|75px]]
| Omni Spirit
| 3
| Passive: Applies a '''movement slow''' to enemies when dealing spirit damage.
| {{code|upgrade_long_range_slowing_tech}}
| N/A
|-
| [[File:Full Spectrum.png|75px]]
| Full Spectrum
| 4
| Passive: Adds '''bonus damage''' for every hero hit from your spirit damage mods or abilities and applies a '''movement slow'''.
| {{code|upgrade_full_spectrum}}
| N/A
|-
|-
| N/A
! style="background-color:#D7FFD7;" colspan="2" class="navbox-title" |
| Mystic Range
<span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Vitality_Icon.png|25px|link=Vitality_Item]]</span> <span style="color:#6BFF6B;">'''Vitality Items'''</span>
| N/A
| Increases your spirit '''range''', '''aura radius''', and '''effect radius'''.
| {{code|upgrade_tech_range_2}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| N/A
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| Spiritual Recharge
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| N/A
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| Reduces the '''recharge duration''' of your ability chages.
<div style="padding:0 0.25rem">
| {{code|upgrade_recharge_duration_reduction}}
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
|-
| [[File:Hyper Charge.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Double_jump.png|50px]]
| Hyper Charge
| 3
| '''+{s:BonusAbilityCharges}''' to your max ability '''charges'''.
| {{code|upgrade_bonus_ability_charge_3}}
| N/A
|-
|-
| [[File:Charge Mastery.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Double Jump
| Charge Mastery
|}</div>
| 4
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Passive: Charged abilities have '''15%''' increased damage and '''15%''' reduced cooldown.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| {{code|upgrade_charge_mastery}}
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| N/A
|-
|-
| [[File:Arcane Medallion.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Enduring_spirit.png|50px]]
| Arcane Medallion
| 3
| Passive: Whenever you deal '''200 Spirit damage''' or more in a single hit against an enemy hero, gain '''temporary Spirit'''.
| {{code|upgrade_arcane_medallion}}
| N/A
|-
|-
| [[File:Soul Disruptor.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Enduring Spirit
| Soul Disruptor
|}</div>
| 4
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Active: Throw a grenade that explodes on contact and applies '''silence''' and '''increasing amounts of damage''' to each enemy.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| {{code|upgrade_mod_disruptor}}
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| N/A
|-
|-
| N/A
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Health_regen.png|50px]]
| Ability Speed
| N/A
| Increases your movement speed while using any movement-based ability
| {{code|upgrade_ability_speed}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| [[File:Rescue.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Health Regen
| Rescue
|}</div></div>
| N/A
| '''Pulls''' the targeted teammate out of battle and brings them next to you.
| {{code|upgrade_succor}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Quarantine.png|75px]]
| Quarantine
| 2
| Active: Quarantine an enemy Hero, making them '''invincible''' but also '''silencing and disarming''' them.
| {{code|upgrade_quarantine}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Slowing Spirit.png|75px]]
| Slowing Spirit
| 1
| Passive: Your spirit damage '''slows''' your target's movement.
| {{code|upgrade_slowing_tech}}
| N/A
|-
| N/A
| Energy
| N/A
| Large increase in '''Energy'''.
| {{code|upgrade_tech_3}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Spirit Barrier Pulse.png|75px]]
| Spirit Barrier Pulse
| 2
| Temporarily gain '''spirit barrier''' for you and all nearby allied units.
| {{code|upgrade_aoe_tech_shield}}
| N/A
|-
| [[File:Vacuum Web.png|75px]]
| Vacuum Web
| 4
| Active: Throw a '''vacuum''' grenade, pulling all enemies into a small area where they remain '''tethered'''.
| {{code|upgrade_aoe_root}}
| N/A
|-
| [[File:Quantum Chimaera.png|75px]]
| Quantum Chimaera
| 3
| Passive: Your Tech attacks strike additional nearby enemies for '''75% of the total damage'''.
| {{code|upgrade_tech_cleave}}
| N/A
|-
| N/A
| Spirit Armor Reduction Aura
| N/A
| Increases '''spirit damage''' taken by nearby enemies.
| {{code|upgrade_tech_armor_reduction_aura}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Imbued Ability.png|75px]]
| Imbued Ability
| 4
| Passive 1: Upon purchasing this mod, select an ability to imbue with '''{s:ImbuedBonusDuration}% bonus duration''' and '''{s:ImbuedBonusDamage}% bonus damage'''.<br>Passive 2: Your spirit damage '''slows''' your target's movement.
| {{code|upgrade_imbued_ability}}
| N/A
|-
| [[File:Charmed Wraps.png|75px]]
| Charmed Wraps
| 2
| Passive: Your abilities get their '''cooldowns reduced''' when you perform a '''heavy melee''' attack against a hero (or '''two light melee''' attacks within 4s).
| {{code|upgrade_charmed_wraps}}
| N/A
|-
| [[File:Clarity.png|75px]]
| Clarity
| 2
| Passive: On ability or item use, gain a '''move speed''' bonus for 8s. Your next ability cast will remove the move speed bonus and apply a '''Spirit''' bonus to that ability.
| {{code|upgrade_magic_clarity}}
| N/A
|-
| [[File:Smoke.png|75px]]
| Smoke
| 3
| Active: Give you and teammates '''invisibility''' and a '''movement speed''' bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s.
| {{code|upgrade_aoe_smoke_bomb}}
| N/A
|-
| [[File:EMP Grenade.png|75px]]
| EMP Grenade
| 3
| Active: Throw a grenade that '''silences''' enemies and lowers their '''spirit resistance'''.
| {{code|upgrade_aoe_silence}}
| N/A
|-
| [[File:Drain Will.png|75px]]
| Drain Will
| 1
| Active: Fires a projectile which '''slows the fire rate''' of the target and '''steals Spirit'''.
| {{code|upgrade_disarm}}
| N/A
|-
| [[File:Soul Explosion.png|75px]]
| Soul Explosion
| 3
| Passive: Kills or assists cause an '''explosion''' where the victim dies. Kills against heroes have greater radius and damage.
| {{code|upgrade_corpse_explosion}}
| Added on {{Update link|May|8|2025}}.
|}
|}


=== [[Vitality Items]] ===
==Spirit Items==
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
! Image
! Name
! Tier
! Description
! Codename
! Notes
|-
|-
| [[File:Stasis Bomb.png|75px]]
! style="background-color:#FFEFD7;" colspan="2" class="navbox-title" |
| Stasis Bomb
<span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Spirit_icon.png|25px|link=Spirit_Item]]</span> <span style="color:#E1A0FF;">'''Spirit Items'''</span>
| 4
| Active 1: Creates an '''EMP aura''' around you and become '''invincible''' for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.<br>Active 2: If the Stasis lasts the full duration, it will '''stun and damage''' nearby enemies.<br>Passive: Your bullets charge up an '''EMP''' on enemy heroes, preventing them from using abilities.
| {{code|upgrade_stasis_bomb}}
| N/A
|-
|-
| [[File:Camouflage Suit.png|75px]]
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| Camouflage Suit
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| 2
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| Go '''invisible''' and maintain invisibility by '''not moving or attacking'''. Taking damage will not reveal the Hero. Bonus Regen while Invisible.
<div style="padding:0 0.25rem">
| {{code|upgrade_camouflage}}
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
|-
| [[File:Toughness.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Ammo_scavenger.png|50px]]
| Toughness
| 2
| Increases '''Health''' and '''health regen'''.
| {{code|upgrade_toughness_3}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| [[File:Health Regen.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Ammo Scavenger
| Health Regen
|}</div>
| 1
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Increases '''health regen'''.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| {{code|upgrade_health_regen_1}}
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| [[File:Bullet Deflector.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Drain_will.png|50px]]
| Bullet Deflector
| N/A
| Prevents '''{s:BulletDamageReductionPct}%''' of incoming bullet damage, with a maximum of '''{s:BulletDamageReductionPerSecond}''' damage deflected per second.
| {{code|upgrade_health_bullet_deflector}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| N/A
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Drain Will
| Regenerative Armor
|}</div>
| N/A
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| Automatically '''restores health''' lost from '''bullet damage''', regenerating up to '''{s:BulletDamageRecoveredPerSecond} health''' per second.
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| {{code|upgrade_health_regenerative_armor}}
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| [[File:Double-Jump.png|75px]]
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Slowing_spirit.png|50px]]
| Double-Jump
| 1
| Allows you to perform an additional '''jump''' in mid-air.
| {{code|upgrade_double_jump}}
| N/A
|-
|-
| [[File:Overdrive.png|75px]]
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Slowing Spirit
| Overdrive
|}</div></div>
| 2
|}
| Active: Increase your '''Courage''' while draining your own '''health'''.
| {{code|upgrade_weapon_power_and_health_drain}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Healing Aura.png|75px]]
| Healing Aura
| 3
| Passive: Automatically provides a burst of healing to yourself and nearby friendlies every <br>{s:HealInterval} seconds. Effect does not stack.
| {{code|upgrade_health_regen_aura}}
| N/A
|-
| [[File:Melee Knockdown.png|75px]]
| Melee Knockdown
| 1
| The 3rd hit of your '''melee combo''' will '''stun''' enemies.
| {{code|upgrade_proc_melee_stun}}
| Seen in ''Neon Prime'' tutorial video.<br> Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:High Impact Armor.png|75px]]
| High Impact Armor
| 2
| Provides protection against high-damage bullets. Any '''bullet damage''' portion above the threshold is reduced by {s:DamageReduction}%.
| {{code|upgrade_high_impact_armor}}
| N/A
|-
| N/A
| Tech Absorber
| N/A
| '''Blocks''' a targeted ability.
| {{code|upgrade_spell_absorb}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| N/A
| Spirit Armor+
| N/A
| Reduces the damage you take from '''spirit''' abilities.
| {{code|upgrade_tech_armor_2}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| N/A
| Bullet Deflector Shield
| N/A
| Adds '''bullet armor''', and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).
| {{code|upgrade_deflector_shield}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Shield Rush.png|75px]]
| Shield Rush
| 4
| Active: Give temporary '''bullet shield''' for you and nearby allied Heros and their minions.
| {{code|upgrade_active_bullet_shield}}
| N/A
|-
| [[File:Weapon Jammer.png|75px]]
| Weapon Jammer
| 2
| Passive: Reduces the '''Fire Rate''' of all nearby enemies.
| {{code|upgrade_bullet_damage_reduction_aura}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Regenerative Armor.png|75px]]
| Regenerative Armor
| 2
| Gain a short burst of health regeneration when taking bullet damage from heroes.
| {{code|upgrade_regenerative_armor}}
| N/A
|-
| [[File:Aerial Assault.png|75px]]
| Aerial Assault
| 4
| Active: '''Launch straight up''' high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain '''+{s:AssaultLifestealPercent}% bullet lifesteal''', '''unlimited clip''', '''+{s:AssaultFireRate}% fire rate''', and bullets that '''explode''' in a {s:ExplodeRadius}m radius.
| {{code|upgrade_aerial_assault}}
| N/A
|-
| [[File:Combo Breaker.png|75px]]
| Combo Breaker
| 4
| Active: '''Remove all debuffs''' and heal yourself. '''Can be used while stunned.'''
| {{code|upgrade_combo_breaker}}
| N/A
|-
| [[File:Ablative Coat.png|75px]]
| Ablative Coat
| 4
| Provides '''Bullet Resist''' but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.
| {{code|upgrade_ablative_coat}}
| N/A
|-
| [[File:Cloaking Device.png|75px]]
| Cloaking Device
| 3
| Become '''invisible'''. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.
| {{code|upgrade_cloaking_device}}
| N/A
|-
| [[File:Zip Line Mastery.png|75px]]
| Zip Line Mastery
| 3
| Zip line speed '''accelerates''' and allows you to use '''neutral''' zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.
| {{code|upgrade_zipine_mastery}}
| N/A
|-
| [[File:Tech Defender.png|75px]]
| Tech Defender
| 4
| Active: Shield against '''all spirit damage and debuffs'''.
| {{code|upgrade_debuff_absorb}}
| N/A
|-
| [[File:Tech Defender.png|75px]]
| Tech Defender
| 4
| Active: Protect against '''all spirit damage and debuffs'''.
| {{code|upgrade_tech_defender}}
| N/A
|}</includeonly><noinclude>{{Unreleased or Cut Items}}</noinclude>
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