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| {{HeroTabs}} | | {{Unreleased}} |
| {{Neon Prime}}
| |
| {{Infobox hero | | {{Infobox hero |
| | key = hero_yakuza | | | key = hero_yakuza |
| | card = The Boss card.png | | | card = The Boss card.png |
| | codenames = Yakuza
| | |
| }} | | }} |
| '''The Boss''' is an unreleased [[Hero]] in ''[[Deadlock]]''. | | |
| | '''The Boss''' is an unreleased hero in Deadlock. |
| == Weapon == | | == Weapon == |
| {{WeaponCard|key=hero_yakuza}} | | {{WeaponCard|key=hero_yakuza}} |
| == Abilities == | | == Abilities == |
| The Boss had four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like. | | The Boss has four abilities. Although not displayed in-game, each of their abilities have a description in the localization files.<br> |
| <br> | |
| {{
| |
| Ability card v2/Card
| |
| | name=Shakedown
| |
| | icon=Shakedown.png
| |
| | duration=5
| |
| | radius=6
| |
| | cooldown=26
| |
|
| |
| | info1_desc=Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.
| |
| | info1_mainbox1=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=45
| |
| | key=DPS
| |
| | type=tech_damage
| |
| | icon_color=Purple
| |
| | label=DPS
| |
| |scale_type=spirit
| |
| |scale_value=0.65
| |
| }}
| |
| | info1_mainbox2=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=33%
| |
| | key=damage
| |
| | type=damage
| |
| | label=Damage Share
| |
| }}
| |
|
| |
|
| | upgrade1=
| | 1. '''Shakedown''': |
| {{Template:Ability card v2/Card/UpgradeBox
| | * "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy." |
| | cost = 1
| |
| | description = '''-30%''' Weapon Damage
| |
| }}
| |
|
| |
| | upgrade2=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 2
| |
| | description = Ignore Channel Slowdown
| |
| }}
| |
|
| |
| | upgrade3=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 5
| |
| | description = '''+67%''' Increased Damage Share
| |
| }}
| |
| }}
| |
|
| |
|
| {{
| | 2. '''Hired Muscle''': |
| Ability card v2/Card
| | * "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast." |
| | name=Hired Muscle
| |
| | icon=Hired Muscle.png
| |
| | radius=20
| |
| | range=30
| |
| | cooldown=32
| |
|
| |
| | info1_desc=Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.
| |
| | info1_mainbox1=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=450
| |
| | key=health
| |
| | type=health
| |
| | label=Gangster Health
| |
| }}
| |
|
| |
| | info1_mainbox2=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=80
| |
| | key=Damage
| |
| | type=bullet_damage
| |
| | label=Gangster DPS
| |
| }}
| |
|
| |
| | info1_altbox1=
| |
| {{Template:Ability card v2/Card/AltBox
| |
| | value=45
| |
| | key=Lifetime
| |
| | type=duration
| |
| }}
| |
|
| |
| | info1_altbox2=
| |
| {{Template:Ability card v2/Card/AltBox
| |
| | value=1
| |
| | type=none
| |
| | label=Gangsters Summoned
| |
| }}
| |
|
| |
|
| | upgrade1=
| | 3. '''Protection Racket''': |
| {{Template:Ability card v2/Card/UpgradeBox
| | * "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast." |
| | cost = 1
| |
| | description = '''+20''' Explosion Radius
| |
| }}
| |
|
| |
| | upgrade2=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 2
| |
| | description = '''+45''' Cooldown
| |
| }}
| |
|
| |
| | upgrade3=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 5
| |
| | description = '''+1''' Gangsters Summoned
| |
| }}
| |
| }}
| |
|
| |
|
| {{Ability card v2/Card
| | 4. '''Setting Sun''': |
| | name=Protection Racket
| | * "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage." |
| | icon=Protection Racket.png
| |
| | radius=30
| |
| | duration=12
| |
| | cooldown=32
| |
|
| |
| | info1_desc=Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.
| |
| | info1_mainbox1=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=180
| |
| | key=BulletArmorUp
| |
| | type=bullet_armor_up
| |
| | label=Bullet Shield Health
| |
| }}
| |
| | info1_mainbox2=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=+20%
| |
| | key=BulletDamage
| |
| | type=bullet_damage
| |
| | label=Bonus Crit Damage
| |
| }}
| |
|
| |
| | upgrade1=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 1
| |
| | description = '''+60''' move speed penalty while shooting reduction
| |
| }}
| |
|
| |
| | upgrade2=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 2
| |
| | description = '''+40%''' Bonus Crit Damage
| |
| }}
| |
|
| |
| | upgrade3=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 5
| |
| | description = '''+360''' Bullet Shield Health
| |
| }}
| |
| }}
| |
|
| |
|
| {{
| | == Trivia == |
| Ability card v2/Card
| | * Player can access The Boss in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_yakuza"'''. |
| | name=Setting Sun
| |
| | icon=Setting Sun.png
| |
| | radius=10
| |
| | range=25
| |
| | cooldown=74
| |
|
| |
| | info1_desc=Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.
| |
| | info1_mainbox1=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=250
| |
| | key=Damage
| |
| | type=tech_damage
| |
| | icon_color=Purple
| |
| | label=Damage at the center
| |
| |scale_type=spirit
| |
| |scale_value=0.65
| |
| }}
| |
|
| |
| | info1_mainbox2=
| |
| {{Template:Ability card v2/Card/MainBox
| |
| | value=100
| |
| | key=Damage
| |
| | type=tech_damage
| |
| | icon_color=Purple
| |
| | label=Damage at the edge
| |
| |scale_type=spirit
| |
| |scale_value=0.65
| |
| }}
| |
|
| |
|
| | upgrade1=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 1
| |
| | description = '''-19s''' Cooldown
| |
| }}
| |
|
| |
| | upgrade2=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 2
| |
| | description = '''+175m''' Range
| |
| }}
| |
|
| |
| | upgrade3=
| |
| {{Template:Ability card v2/Card/UpgradeBox
| |
| | cost = 5
| |
| | description = '''+200''' Damage at the center
| |
| }}
| |
| }}
| |
|
| |
|
| == Navigation ==
| |
| {{Development History}}
| |
| {{Hero Navbox}} | | {{Hero Navbox}} |
|
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| {{DEFAULTSORT:Boss, The}}
| | [[Category:Heroes]] [[Category:Unused Heroes]] |