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[[File:Shop Logo.png| | [[File:Shop Logo.png|459x459px|right|link=]] | ||
'''The Curiosity Shop''' is the place players go to purchase various [[items]] from the [[Shopkeep]]. | |||
== Overview == | == Overview == | ||
[[File:The Curiosity Shop | [[File:The Curiosity Shop.png|thumb|500x500px|alt=Curiosity Shop|The Curiosity Shop in-game.]] | ||
The Curiosity Shop is the main form of progression in matches of ''[[Deadlock]]'', giving players access to dozens of powerful | The Curiosity Shop is the main form of progression in matches of ''[[Deadlock]]'', giving players access to dozens of powerful items available for the player to purchase using [[Souls]]. These items provide a variety of different stat increases and bonuses for the player, modifying things like ammo, fire rate, damage of abilities and weapons, ability range and cooldowns, movement speed, etc, along with passive buffs and additional active abilities. | ||
Items are split into three categories; the two damage types, [[Weapon]] and [[Spirit]], and [[Vitality]] for defense. | |||
These shops are scattered throughout the [[map]] with one at each base, towards mid on both teams sides, along with every lane's first | These shops are scattered throughout the [[map]] with one at each base, towards mid on both teams sides, along with every lane's first Guardians, although these close after the Guardian is killed. They can be found by heading towards the shop icon on the minimap ([[File:MinimapShopIcon.png|24px|link=]]). Players can interact with shops by standing in front of them within the small yellow rectangle. | ||
Every hero also has a set of items in their Default build separated into sections for the [[Strategy|early, mid, and late game]] | Every hero also has a set of items in their Default build separated into sections for the [[Strategy|early, mid, and late game]] set by the developers. Players are also capable of creating and sharing their own builds for each hero. | ||
Some items are components, which can be upgraded into | Some items are components, which can be upgraded into larger items with improved effects. | ||
== | ==Item Types== | ||
=== | ==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ==== | ||
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item. | |||
{| class="wikitable" | |||
|+ | |||
!Cost | |||
!Increase in Weapon Damage | |||
|- | |||
|500 | |||
| +6% Weapon Damage | |||
|- | |||
|1,250 | |||
| +10% Weapon Damage | |||
|- | |||
|3,000 | |||
| +14% Weapon Damage | |||
|- | |||
|6,200 | |||
| +18% Weapon Damage | |||
|} | |||
=== | ==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ==== | ||
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item. | |||
=== | ==== [[File:Spirit icon.png|25x25px|link=]] Spirit ==== | ||
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item. | |||
=== | ==Functions== | ||
===Buying=== | |||
[[File:Vitality Shop UI.png|alt=Shop UI|thumb|300x300px|Shop UI]] | |||
Items can be purchased using souls, and are separated into 4 different tiers based on their price, 500, 1,250, 3,000+ and 6,200+, items with components can be bought in their entirety or get upgraded into from their components for their price minus the souls already spent on the components. | |||
=== | ===Selling=== | ||
Items can be sold back to the shop for half of the initial amount of souls spent on them, or entirely refunded if the player has not left the shop area after first purchasing an item, freeing up item slots for the player. | |||
When | |||
===Imbuing=== | |||
When certain items are purchased the player is prompted to imbue one of their hero's abilities, giving them an additional bonus in the stat that item is improving. For example, when buying [[Superior Cooldown]], one ability can be chosen to have a greater cooldown reduction then the others, allowing for further ability specialization. | |||
== Shop Locations == | == Shop Locations == | ||
[[File: | [[File:Shop Locations.png|thumb|Showcase shop locations for Sapphire side. Base Shop (In green), Side Shops (In blue), Secret Shop (In red)]] | ||
=== Base Shop === | === Base Shop === | ||
The base shop can be found at spawn. Unlike other shops, the buying radius extends to the whole | The base shop can be found at spawn. Unlike other shops, the buying radius extends to the whole width of the spawn room. Players can only buy items at their own base's shop. | ||
=== Side Shop === | === Side Shop === | ||
By every lane there is a side shop available, allowing quick purchases without leaving the lane. However, if the | By every lane there is a side shop available to all heroes', allowing quick purchases without leaving the lane. However, if the respective tier one tower is destroyed , the side shop closes and will not sell any items for the rest of the match. Players can only buy items at their own team's side shops. | ||
=== Secret Shop === | === Secret Shop === | ||
Both sides have their own secret shop, which can be found | Both sides have their own secret shop, which can be found on either the North Side or South Side from the [[Mid-Boss]]. This secret shop will never close and will sell items no matter what state of the game it is. Both teams can buy from all secret shops. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||