Editing The Curiosity Shop

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[[File:Shop Logo.png|317x317px|thumb|link=|Shop logo]]{{Quotation|The Shopkeeper|You want hexes? We got hexes! You need bullets? We got bullets! You need a Reuben? Find a deli, because in the Curiosity Shop, we deal in power and tchotchkes!}}'''The Curiosity Shop''' is the place players go to purchase various [[items]] from the [[Shopkeeper]].  
[[File:Shop Logo.png|459x459px|thumb|link=|Shop logo]]{{Quotation|The Shopkeeper|You want hexes? We got hexes! You need bullets? We got bullets! You need a Reuben? Find a deli, because in the Curiosity Shop, we deal in power and tchotchkes!}}'''The Curiosity Shop''' is the place players go to purchase various [[items]] from the [[Shopkeeper]].  


== Overview ==
== Overview ==
[[File:The Curiosity Shop in-game.png|thumb|316x316px|alt=Curiosity Shop|The Curiosity Shop in-game.]]
[[File:The Curiosity Shop.png|thumb|500x500px|alt=Curiosity Shop|The Curiosity Shop in-game.]]
The Curiosity Shop is the main form of progression in matches of ''[[Deadlock]]'', giving players access to dozens of powerful [[items]] available for the player to purchase using {{Souls}} [[Souls]]. These items provide a variety of different stat increases and bonuses for the player, modifying things like ammo, fire rate, damage of abilities and weapons, ability range and cooldowns, movement speed, etc, along with passive buffs and additional active abilities.  
The Curiosity Shop is the main form of progression in matches of ''[[Deadlock]]'', giving players access to dozens of powerful [[items]] available for the player to purchase using {{Souls}} [[Souls]]. These items provide a variety of different stat increases and bonuses for the player, modifying things like ammo, fire rate, damage of abilities and weapons, ability range and cooldowns, movement speed, etc, along with passive buffs and additional active abilities.  


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== Functions ==
== Functions ==
[[File:Weapon shop.png|thumb|Shop UI]]
=== Buying ===
=== Buying ===
Items can be purchased using Souls and are separated into 4 different tiers based on their price: 800, 1,600, 3,200 and 6,400. Items with components can be bought in their entirety or get upgraded into from their components for their price minus the Souls already spent on the components.
[[File:Vitality Shop UI.png|alt=Shop UI|thumb|300x300px|Shop UI]]
Items can be purchased using Souls and are separated into 4 different tiers based on their price: 500, 1,250, 3,000+ and 6,000+. Items with components can be bought in their entirety or get upgraded into from their components for their price minus the Souls already spent on the components.


=== Selling ===
=== Selling ===
Items can be sold back to the shop for half of the initial amount of Souls spent on them, or entirely refunded if the player has not left the shop area after first purchasing an item, freeing up item slots for the player.
Items can be sold back to the shop for half of the initial amount of Souls spent on them, or entirely refunded if the player has not left the shop area after first purchasing an item, freeing up item slots for the player. Any Unsecured Souls spent on the item will be refunded as Secured, if the player gets the full refund.


=== Imbuing ===
=== Imbuing ===
When certain items are purchased, the player is prompted to [[Imbue|imbue]] one of their hero's abilities, giving them an additional bonus in the stat that item is improving. For example, when buying {{ItemIcon|Surge Of Power}}, one ability can be chosen to have extra [[Spirit Power]], allowing for further ability specialization.
When certain items are purchased, the player is prompted to imbue one of their hero's abilities, giving them an additional bonus in the stat that item is improving. For example, when buying {{ItemIcon|Superior Cooldown}}, one ability can be chosen to have a greater cooldown reduction then the others, allowing for further ability specialization.


=== Active Items ===
=== Active Items ===
When buying an Active Item, players are prompted to place it into one of 4 ability slots in addition to their normal item slots. Players can only have a maximum of 4 Active Items in their inventory at a time, even if they have open item slots available to purchase more. Once a player has 4 Active Items, no more Active Items can be purchased until an Active Item is sold.
When buying an Active Item, players are prompted to place it into one of 4 ability slots in addition to their normal item slots. Players can only have a maximum of 4 Active Items in their inventory at a time, even if they have open item slots available to purchase more. Once a player has 4 Active Items, no more Active Items can be purchased until an Active Item is sold.
=== Shop Bonus ===
{{Main|Item#Item Types|l1=Item Types}}
When buying items, the player gains bonus stats related to the item's category: [[Weapon Damage]] for [[Weapon Item|Weapon]], [[Health]] for [[Vitality Item|Vitality]], and [[Spirit Power]] for [[Spirit Item|Spirit]].


== Shop Locations ==
== Shop Locations ==
[[File:Shops map.png|thumb|Shop locations.]]
[[File:Shop Locations.png|thumb|Showcase shop locations for Sapphire side. Base Shop (In green), Side Shops (In blue), Secret Shop (In red). Enemy shops are colored red]]


=== Base Shop ===
=== Base Shop ===
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=== Side Shop ===
=== Side Shop ===
By every lane there is a side shop available, allowing quick purchases without leaving the lane. However, if the lane's Guardian is destroyed, the side shop closes and will not sell any items for the rest of the match. Players can only buy items at their own team's side shops; with the exception of {{HeroIcon|Rem}},  who can send his {{AbilityIcon|Lil Helpers}} to purchase queued items from any shop on the map (with the exception of either team's Base Shop).
By every lane there is a side shop available, allowing quick purchases without leaving the lane. However, if the lane's Guardian is destroyed, the side shop closes and will not sell any items for the rest of the match. Players can only buy items at their own team's side shops.


=== Secret Shop ===
=== Secret Shop ===
Both sides have their own secret shop, which can be found in an underground tunnel accessible by stairs or an open manhole. They are located midway between Broadway Street and the outside lanes. From the player's perspective, the secret shop on the right side of the map (Green for Hidden King and Yellow for Archmother) is in their teams' side. Both teams can access and make purchases from either secret shop.
Both sides have their own secret shop, which can be found in an underground tunnel assessable by stairs or an open manhole where between the Blue Lane and one of the Side Lane side shops are closest to one another. Both teams can access and make purchases from any secret shop unless two or more players from opposing teams are nearby, in which case the shop temporarily closes.
 
== Lore ==
The Curiosity Shop's item catalogs are provided by [[Fairfax Industries]], Mystic Pharmaceutical Stores, and the Curiosity Catalog.
 
== Gallery ==
<gallery>
File:BaseShop HiddenKing.png|The Curiosity Shop's appearance in the [[Hidden King]]'s base
File:BaseShop Archmother.png|The Curiosity Shop's appearance in the [[Archmother]]'s base
File:Shop_NP.png|alt=Neon Prime Shop|The Curiosity Shop's appearance in [[Neon Prime]]
</gallery>


== Trivia ==
== Trivia ==
* The side shops had wheels and tracks leading to each team's base, indicating that at one point in development they were supposed to move along the lanes. This was changed after the [[Map Rework]] update.
* Before the {{Update link|October|2|2025}} update, Secret Shops temporarily closed when players from both teams were nearby.
* The shape of the shop's minimap icon is more reminiscient of its [[Neon Prime|''Neon Prime'']] design.
* The ''Team Fortress 2'' community map [https://wiki.teamfortress.com/wiki/Freaky_Fair Freaky Fair], released in the 2024 Scream Fortress update, has a parody of the Curiosity Shop called the "Upgrade Station", with [https://wiki.teamfortress.com/wiki/Merasmus Merasmus] as the Shopkeeper.
== References ==
<references />


== Navigation ==
* The side shops have wheels and tracks leading to each team's base, indicating that at one point in development they were supposed to move along the lanes.
{{Navbox gameplay}}
{{Navbox gameplay}}
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