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[[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]] | [[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]] | ||
=== Layout === | === Layout === | ||
The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[ | The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and neutral [[Denizen]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] | ||
de of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings. | |||
Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn | Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 2 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed. | ||
Outside of the lanes is an area of the map called the jungle, which is home to the [[ | Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on. | ||
=== Juke Rooms === | === Juke Rooms === | ||
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In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match. | In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match. | ||
In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | |||
In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the | |||
=== Player Visibility === | === Player Visibility === | ||
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|[[Soul Urn]] | |[[Soul Urn]] | ||
|10 minutes | |10 minutes | ||
( | (12s descent) | ||
|Every 5:00 (10, 15 | |Every 5:00 (5, 10, 15...) | ||
|1 | |1 | ||
|- | |- | ||
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| | | | ||
[[File:MapEasyCampIcon.png|64x64px|center]] | [[File:MapEasyCampIcon.png|64x64px|center]] | ||
|[[ | |[[Denizen#Small Camps|Easy Camp]] | ||
|{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes | |{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes | ||
|{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes | |{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes | ||
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| | | | ||
[[File:MapMediumCampIcon.png|64x64px|center]] | [[File:MapMediumCampIcon.png|64x64px|center]] | ||
|[[ | |[[Denizen#Medium Camps|Medium Camp]] | ||
|{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes | |{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes | ||
|{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes | |{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes | ||
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| | | | ||
[[File:MapHardCampIcon.png|64x64px|center]] | [[File:MapHardCampIcon.png|64x64px|center]] | ||
|[[ | |[[Denizen#Large Camps|Hard Camp]] | ||
|{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes | |{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes | ||
|{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes | |{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes | ||
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=== 0:00 === | === 0:00 === | ||
* ''' | * '''Mid-Boss''' | ||
** '''Buff Granted:''' 3 [[Rejuvenator]] credits for the team (1 per heavy melee). Heals the player who punches the first time to 100% health. | ** '''Buff Granted:''' 3 [[Rejuvenator]] credits for the team (1 per heavy melee). Heals the player who punches the first time to 100% health. | ||
** '''Effect:''' Resurrects a player who dies after 3s, consuming 1 credit. | ** '''Effect:''' Resurrects a player who dies after 3s, consuming 1 credit. | ||
** '''Respawn Time:''' 7/6/5 minutes* after being defeated, decreasing with each respawn. | ** '''Respawn Time:''' 7/6/5 minutes* after being defeated, decreasing with each respawn. | ||
[[File:Midtown.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -> 2 -> 5 -> 6 -> 8 -> 10 Minutes]] | |||
[[File:Midtown0min.png|alt=Image of the Deadlock minimap as it appears at 0:00 with no units on it. Initial map state.|thumb|240x240px|The map at 0 minutes.]] | [[File:Midtown0min.png|alt=Image of the Deadlock minimap as it appears at 0:00 with no units on it. Initial map state.|thumb|240x240px|The map at 0 minutes.]] | ||
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=== 2:00 === | === 2:00 === | ||
* '''Easy [[Denizen]] camps''' | |||
* '''Easy [[ | ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated. | ||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all | |||
** '''Count:''' 4 | ** '''Count:''' 4 | ||
* '''[[Crates]]''' | * '''[[Crates]]''' | ||
** '''Respawn Time:''' 3 minutes after being broken. | ** '''Respawn Time:''' 3 minutes after being broken. | ||
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*** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. | *** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. | ||
*** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls. | *** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls. | ||
*** | *** Denizens also drop Unsecured Souls. | ||
* '''[[Golden Statue|Golden Statues]] (Tier 1)''' | * '''[[Golden Statue|Golden Statues]] (Tier 1)''' | ||
** '''Respawn Time:''' 3 minutes after being broken. | ** '''Respawn Time:''' 3 minutes after being broken. | ||
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*** +15 Health | *** +15 Health | ||
*** +2 Spirit | *** +2 Spirit | ||
* '''Note:''' The boxes and statues in the room above [[Mid-Boss]] only spawn at 10:00. | * '''Note:''' The boxes and statues in the room above [[Mid-Boss]] only spawn with Mid-Boss at 10:00. | ||
[[File:Midtown5min.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 4 small camps and 2 runes added on top of the initial map state.|thumb|240x240px|The map at 5 minutes.]] | |||
[[File:Midtown6min.png|alt=Image of the Deadlock minimap as it appears at | [[File:Midtown6min.png|alt=Image of the Deadlock minimap as it appears at 6:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|The map at 6 minutes.]] | ||
=== 5:00 === | === 5:00 === | ||
* ''' | * '''Powerups''' | ||
** '''Spawn and Respawn:''' Every 5 minutes thereafter. | ** '''Spawn and Respawn:''' Every 5 minutes thereafter. | ||
*** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00. | *** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00. | ||
*** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon. | *** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon. | ||
* '''Medium [[ | |||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all | === 6:00 === | ||
* '''Medium [[Denizen]] Camps''' | |||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated. | |||
** '''Count:''' 22 | ** '''Count:''' 22 | ||
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]] | [[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]] | ||
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=== 8:00 === | === 8:00 === | ||
* '''Hard [[ | * '''Hard [[Denizen]] Camps''' | ||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all | ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated. | ||
** '''Count:''' 12 | ** '''Count:''' 12 | ||
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines) | * '''Vault Camp''' ([[Sinner's Sacrifice]] machines) | ||
** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed melee attack will dispense | ** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed heavy melee attack will dispense four Golden Statue buffs. It will dispense one buff if killed with a light melee attack. | ||
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. | ** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. | ||
** '''Count:''' 10 locations (some locations have 2 machines). | ** '''Count:''' 10 locations (some locations have 2 machines). | ||
* '''[[Troopers]]''' '''Post-Lane Soul Mechanics:''' | |||
** The initial kill on a Trooper no longer grants Souls. Instead, all Souls are contained in the [[Soul Orb]]. | |||
[[File:Midtown10min.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|The map at 10 minutes.]] | |||
=== 10:00 === | === 10:00 === | ||
* '''Soul Urn''' | |||
** '''Descent:''' Begins at 10:00 and rotates to the opposite side of the map. | |||
** '''Landing Time:''' 12.5 seconds after it begins descending. | |||
** '''Respawn Time:''' Every 5 minutes after 10:00. | |||
* '''Mid Crates and Golden Statues''' (in the room above Mid-Boss) | |||
*'''Golden Statues Upgraded (Tier 2)''' | *'''Golden Statues Upgraded (Tier 2)''' | ||
**'''Buffs Granted:''' | **'''Buffs Granted:''' | ||
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*** +0.75% Cooldown Reduction | *** +0.75% Cooldown Reduction | ||
*** +4% Weapon Damage | *** +4% Weapon Damage | ||
*** + | *** +25 Health | ||
*** +3 Spirit | *** +3 Spirit | ||
=== 30:00 === | === 30:00 === | ||
* '''Golden Statues Upgraded (Tier 3)''' | * '''Golden Statues Upgraded (Tier 3)''' | ||
** '''Buffs Granted:''' | ** '''Buffs Granted:''' | ||
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*** +1% Cooldown Reduction | *** +1% Cooldown Reduction | ||
*** +6% Weapon Damage | *** +6% Weapon Damage | ||
*** + | *** +35 Health | ||
*** +4 Spirit | *** +4 Spirit | ||
== Territory == | == Territory == | ||
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== References == | == References == | ||
<references /> | <references /> | ||
{{Navbox gameplay}}{{Lore Navbox}} | {{Navbox gameplay}}{{Lore Navbox}} | ||
[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||