Warning: You are not logged in. Once you make an edit, a temporary account will be created for you.
Learn more.
Log in or
create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision |
Your text |
| Line 26: |
Line 26: |
|
| |
|
| In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | | In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. |
|
| |
| === Lightning Towers ===
| |
| Around the map, lightning towers can be found on tall rooftops. They strike nearby players for 10% of their [[Max Health]] as [[True Damage]] once every 2 seconds, making it difficult for players to camp out in otherwise strategic locations. Their attack is delayed by 1 second and is accompanied by a sound cue of electrical noises. The attack can be triggered by any player, but hits all players in the vicinity.
| |
|
| |
| The sound of a lightning tower charging does not always mean they have a valid target. Lightning towers attack in two different zones. The first (typically larger) zone will cause them to attack as normal but only hits players currently in contact with a surface. The second zone (usually very close to the lightning tower and about five meters above the floor) will always hit players inside it. Touching a wall counts as being in contact with a surface, but [[Mantling]] does not. Hopping before the lightning strikes hit can prevent taking large amounts of damage while traversing rooftops.
| |
|
| |
| Some parts of the map have deadzones where a lightning tower appears to reach but does not, and other parts have cosmetic lightning towers that cannot hurt players. Other places, such as the rooftops next to the [[Guardian]]s in blue lane, have hidden lightning towers embedded in the walls. Some lightning towers are missing visual effects but are still active. Lightning towers are not perfectly symmetrical across the map. Lightning towers are often accompanied by other tall metal structures and metal spikes around the rims of rooftops.
| |
|
| |
|
| === Player Visibility === | | === Player Visibility === |