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The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[Neutral]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings. | The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[Neutral]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings. | ||
Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn | Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 2 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed. | ||
Outside of the lanes is an area of the map called the jungle, which is home to the [[Neutral]] camps. Neutrals are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same neutral camps, and they will be aggressive to their attackers no matter which team they are on. | Outside of the lanes is an area of the map called the jungle, which is home to the [[Neutral]] camps. Neutrals are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same neutral camps, and they will be aggressive to their attackers no matter which team they are on. | ||
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In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | ||
=== Player Visibility === | === Player Visibility === | ||
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[[File:MinimapSoulUrnIcon.png|64x64px|center]] | [[File:MinimapSoulUrnIcon.png|64x64px|center]] | ||
|[[Soul Urn]] | |[[Soul Urn]] | ||
| | |12 minutes | ||
( | (12s descent) | ||
|Every | |Every 6:00 (12, 18, 24...) | ||
|1 | |1 | ||
|- | |- | ||
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** '''Count:''' 12 | ** '''Count:''' 12 | ||
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines) | * '''Vault Camp''' ([[Sinner's Sacrifice]] machines) | ||
** '''Machine Effect:''' Has | ** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed melee attack will dispense one or more Golden Statue buffs. It will dispense one buff if killed with a light melee attack. | ||
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. | ** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. | ||
** '''Count:''' 10 locations (some locations have 2 machines). | ** '''Count:''' 10 locations (some locations have 2 machines). | ||
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An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allows allied Troopers to move further into the lane. This extends the [[Ziplines|Zipline]] available to the player's team on that lane. The Ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the Zipline can take the player, and if any lanes are in need of help with a quick glance. | An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allows allied Troopers to move further into the lane. This extends the [[Ziplines|Zipline]] available to the player's team on that lane. The Ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the Zipline can take the player, and if any lanes are in need of help with a quick glance. | ||
[[Teleporter]]s can be used to quickly traverse the map horizontally. | [[Teleporter]]s can be used to quickly traverse the map horizontally. | ||
== Trivia == | |||
* Before the [[Update:February 25, 2025|Map Rework]] Update, the map had 4 lanes. The fourth was Purple (Park). Green Lane was initially called Greenwich, then replaced Park, and is now Greenwich again, though still labeled as Park in the Zipline UI. The center of the map was the Museum, now reworked as the Archmother base. | |||
* Green (Greenwich) originally supplanted Orange (Orchard). | |||
* All the lanes are named after real New York streets. The team's bases used to be named after the train stations Grand Central (Archmother) and Penn Station (Hidden King). | |||
* Towards the right of the team's bases is a Bull and a Bear Statue, respectively located at the Museum (Archmother) and the Factory (Hidden King). These statues are symbolic to the [https://www.wikipedia.org/wiki/Market_trend market conditions] of a stock market. On a related note, the [https://www.wikipedia.org/wiki/Charging_Bull Bull Statue] has a real world counterpart in New York. | |||
* The [[wikipedia:Statue_of_Liberty|Statue of Liberty]] can be seen behind the dock on Yellow Lane. | |||
* The map used to be called ''street_test'', and was later changed to ''dl_streets'' in one of the updates, until it was replaced by ''dl_midtown''. ''street_test'' and ''dl_streets'' can still be accessed in-game with the [[Console commands|console command]] <code>map street_test</code> and <code>map dl_streets</code>, although the former's lighting was broken by updates. | |||
* There used to be a map in the files called ''caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A DeadAir]. Left side of the Sandbox map was based off it. | |||
* Other unused maps currently accessible in the game files that use ''Neon Prime'' assets are called ''start'', ''1v1_test'' and ''hero_testing''. | |||
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007 ''Real New York buildings in Deadlock, explained.''] on Deadlock Steam Community</ref> | |||
* The Juke Room shadows are actually 3D models rendered with transparency. There are 4 models: A tall man wearing a fedora, a short man wearing a postman hat, a woman, and a child holding a box. | |||
== Gallery == | == Gallery == | ||
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File:Neon Prime screenshot 3.jpg|Purple lane in ''Neon Prime'' | File:Neon Prime screenshot 3.jpg|Purple lane in ''Neon Prime'' | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||