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In the center of the map is the jungle area. Each lane has four defenses: [[Guardians]] and Walkers, who defend the [[Patron]]. | In the center of the map is the jungle area. Each lane has four defenses: [[Guardians]] and Walkers, who defend the [[Patron]]. | ||
== The Jungle == | === The Jungle === | ||
The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops (hyperlink) surrounding the jungle, where players can purchase items. | The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. (Explain monsters here.) Additionally, there are secret shops (hyperlink) surrounding the jungle, where players can purchase items. | ||
== Map Timings and Events == | === Map Timings and Events === | ||
=== 2:00 === | === 2:00 === | ||
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*** +3 Spirit | *** +3 Spirit | ||
== Territory == | === Territory === | ||
An important part of Deadlock is managing the clash of [[Troopers]] that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the zip line available to your team on that lane. The [[zip-lines]] on the map will show how far a lane is "pushed" towards the enemy base, how far your zip-line can take you, and if any lanes are in need of help with a quick glance. | An important part of Deadlock is managing the clash of [[Troopers]] that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the zip line available to your team on that lane. The [[zip-lines]] on the map will show how far a lane is "pushed" towards the enemy base, how far your zip-line can take you, and if any lanes are in need of help with a quick glance. | ||