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{{TechCard | {{TechCard | ||
|name=Doorway | |name=Doorway | ||
|file= | |file=doormandoorway.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Basic Mechanics | |difficulty=Basic Mechanics | ||
|inputs= Doorway → Doorway | |inputs= Doorway (2) → Doorway (2) | ||
|nofile=1 | |||
}} | }} | ||
== Doorway == | == Doorway == | ||
Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two. | Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two. | ||
'''''Doorway''''' has a very small invisible lip on its base and top of its frame, around ''30'' units wide. | '''''Doorway''''' is only able to be placed on truly horizontal surfaces; '''''Doorway''''' cannot be placed on ceilings, floors or on any sloped surface. '''''Doorway''''' also cannot be placed if a player collision capsule is in the intended placement. '''''Doorway''''' has a very small invisible lip on its base and top of its frame, around ''30'' units wide. | ||
'''''Doorway''''' can be placed on certain abilities that have collision, such as: | |||
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}} | |||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} | |||
The door itself is ''100'' units wide and ''190'' units high. Usable portal area is ''80'' units wide and ''170'' units; the frame of the door has collision. | The door itself is ''100'' units wide and ''190'' units high. Usable portal area is ''80'' units wide and ''170'' units; the frame of the door has collision. | ||
If only one door is active and you place it so that the back of the door is visible, you can shoot through it as though it has no collision. | |||
'''''Doorway''''' does not impose any restrictions upon movement; this allows for free velocity redirection with [[Ziplines]] and makes for a very potent movement tool if you are knowledgeable enough. | '''''Doorway''''' does not impose any restrictions upon movement; this allows for free velocity redirection with [[Ziplines]] and makes for a very potent movement tool if you are knowledgeable enough. | ||
{{TechCard | {{TechCard | ||
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|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Hard | |difficulty=Advanced Hard | ||
|inputs= Luggage Cart Alt-cast | |inputs= Luggage Cart (3) Alt-cast (RMB) | ||
}} | }} | ||
== Self Cart == | == Self Cart == | ||
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By alt-casting Luggage Cart just as you go through Doorway, you can ride your own cart. This action is location and speed dependant. | By alt-casting Luggage Cart just as you go through Doorway, you can ride your own cart. This action is location and speed dependant. | ||
== Navigation == | == Navigation == | ||
{{Movement Navbox}} | {{Movement Navbox}} | ||
[[Category:Character Tech]] [[Category:The Doorman]] | |||
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