Editing The Doorman/Sounds

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{{HeroTabs}}
{{HeroTabs}}
List of sound effects for {{HeroIcon|The Doorman}}.
List of sound effects for '''The Doorman.'''


== Weapon ==
== Weapon ==


=== Firing ===
=== Firing ===
'''The Doorman's weapon consists of 3 audios that play simultaneously'''
{| class="wikitable"
|Fire 01
|[[File:Doorman wpn fire 01.mp3]]
|-
|Fire 02
|[[File:Doorman wpn fire 02.mp3]]
|-
|Fire 03
|[[File:Doorman wpn fire 03.mp3]]
|-
|Fire 04
|[[File:Doorman wpn fire 04.mp3]]
|-
|Fire 05
|[[File:Doorman wpn fire 05.mp3]]
|-
|Fire 06
|[[File:Doorman wpn fire 06.mp3]]
|-
|Fire 07
|[[File:Doorman wpn fire 07.mp3]]
|}
{| class="wikitable"
|Mech 01
|[[File:Doorman wpn fire mech 01.mp3]]
|-
|Mech 02
|[[File:Doorman wpn fire mech 02.mp3]]
|-
|Mech 03
|[[File:Doorman wpn fire mech 03.mp3]]
|-
|Mech 04
|[[File:Doorman wpn fire mech 04.mp3]]
|-
|Mech 05
|[[File:Doorman wpn fire mech 05.mp3]]
|-
|Mech 06
|[[File:Doorman wpn fire mech 06.mp3]]
|-
|Mech 07
|[[File:Doorman wpn fire mech 07.mp3]]
|}
{| class="wikitable"
|Tail 01
|[[File:Doorman wpn fire tail 01.mp3]]
|-
|Tail 02
|[[File:Doorman wpn fire tail 02.mp3]]
|-
|Tail 03
|[[File:Doorman wpn fire tail 03.mp3]]
|-
|Tail 04
|[[File:Doorman wpn fire tail 04.mp3]]
|-
|Tail 05
|[[File:Doorman wpn fire tail 05.mp3]]
|-
|Tail 06
|[[File:Doorman wpn fire tail 06.mp3]]
|}


=== Reloading ===
=== Reloading ===
'''The Doorman's reload consists of 3 consecutive audios, a start, a mid and an end'''
{| class="wikitable"
|Start 01
|[[File:Doorman wpn reload start 01.mp3]]
|-
|Start 02
|[[File:Doorman wpn reload start 02.mp3]]
|-
|Start 03
|[[File:Doorman wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Mid 01
|[[File:Doorman wpn reload mid 01.mp3]]
|-
|Mid 02
|[[File:Doorman wpn reload mid 02.mp3]]
|-
|Mid 03
|[[File:Doorman wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|End 01
|[[File:Doorman wpn reload end 01.mp3]]
|-
|End 02
|[[File:Doorman wpn reload end 02.mp3]]
|-
|End 03
|[[File:Doorman wpn reload end 03.mp3]]
|}


== Movement ==
== Movement ==
'''The Doorman's movement consists of 2 audios that play simultaneously, footsteps and foley sounds'''
{| class="wikitable"
|Footstep 01
|[[File:Mirage_footstep_01.mp3]]
|-
|Footstep 02
|[[File:Mirage_footstep_02.mp3]]
|-
|Footstep 03
|[[File:Mirage_footstep_03.mp3]]
|-
|Footstep 04
|[[File:Mirage_footstep_04.mp3]]
|-
|Footstep 05
|[[File:Mirage_footstep_05.mp3]]
|-
|Footstep 06
|[[File:Mirage_footstep_06.mp3]]
|-
|Footstep 07
|[[File:Mirage_footstep_07.mp3]]
|-
|Footstep 08
|[[File:Mirage_footstep_08.mp3]]
|-
|Footstep 09
|[[File:Mirage_footstep_09.mp3]]
|-
|Footstep 10
|[[File:Mirage_footstep_10.mp3]]
|-
|Footstep 11
|[[File:Mirage_footstep_11.mp3]]
|-
|Footstep 12
|[[File:Mirage_footstep_12.mp3]]
|-
|Footstep 13
|[[File:Mirage_footstep_13.mp3]]
|-
|Footstep 14
|[[File:Mirage_footstep_14.mp3]]
|-
|Footstep 15
|[[File:Mirage_footstep_15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Mirage movement foley short 01.mp3]]
|-
|Foley 02
|[[File:Mirage movement foley short 02.mp3]]
|-
|Foley 03
|[[File:Mirage movement foley short 03.mp3]]
|-
|Foley 04
|[[File:Mirage movement foley short 04.mp3]]
|-
|Foley 05
|[[File:Mirage movement foley short 05.mp3]]
|-
|Foley 06
|[[File:Mirage movement foley short 06.mp3]]
|-
|Foley 07
|[[File:Mirage movement foley short 07.mp3]]
|-
|Foley 08
|[[File:Mirage movement foley short 08.mp3]]
|-
|Foley 09
|[[File:Mirage movement foley short 09.mp3]]
|-
|Foley 10
|[[File:Mirage movement foley short 10.mp3]]
|-
|Foley 11
|[[File:Mirage movement foley short 11.mp3]]
|-
|Foley 12
|[[File:Mirage movement foley short 12.mp3]]
|-
|Foley 13
|[[File:Mirage movement foley short 13.mp3]]
|-
|Foley 14
|[[File:Mirage movement foley short 14.mp3]]
|-
|Foley 15
|[[File:Mirage movement foley short 15.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Call Bell}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Doorman callbell cast 01.mp3]]
|-
|Cast 02
|[[File:Doorman callbell cast 02.mp3]]
|-
|Cast 03
|[[File:Doorman callbell cast 03.mp3]]
|}
'''Audio loops on the bell'''
{| class="wikitable"
|Loop
|[[File:Doorman callbell proj lp 01.mp3]]
|}
'''Audio plays when the bell detonates'''
{| class="wikitable"
|Detonate 01
|[[File:Doorman callbell detonate 01.mp3]]
|-
|Detonate 02
|[[File:Doorman callbell detonate 02.mp3]]
|-
|Detonate 03
|[[File:Doorman callbell detonate 03.mp3]]
|}
'''Audio plays if the explosion hits an enemy'''
{| class="wikitable"
|Hit 01
|[[File:Doorman callbell hit 01.mp3]]
|-
|Hit 02
|[[File:Doorman callbell hit 02.mp3]]
|-
|Hit 03
|[[File:Doorman callbell hit 03.mp3]]
|}
'''Audio plays throughout the duration of the debuff'''
{| class="wikitable"
|Debuff 01
|[[File:Doorman callbell debuff 01.mp3]]
|-
|Debuff 02
|[[File:Doorman callbell debuff 02.mp3]]
|-
|Debuff 03
|[[File:Doorman callbell debuff 03.mp3]]
|}
=== {{AbilityIcon|Doorway}} ===
'''Audio plays on The Doorman when selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select 01
|[[File:Doorman doorway select 01.mp3]]
|-
|Select 02
|[[File:Doorman doorway select 02.mp3]]
|-
|Select 03
|[[File:Doorman doorway select 03.mp3]]
|-
|Select 04
|[[File:Doorman doorway select 04.mp3]]
|}
'''Audio loops on The Doorman while selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select Loop
|[[File:Doorman doorway select lp 01.mp3]]
|}
'''Audio plays on The Doorman after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Deselect 01
|[[File:Doorman doorway deselect 01.mp3]]
|-
|Deselect 02
|[[File:Doorman doorway deselect 02.mp3]]
|-
|Deselect 03
|[[File:Doorman doorway deselect 03.mp3]]
|}
'''2 audios play simultaneously when The Doorman places the first door'''
{| class="wikitable"
|Place Door 01
|[[File:Doorman doorway place door 01.mp3]]
|-
|Place Door 02
|[[File:Doorman doorway place door 02.mp3]]
|-
|Place Door 03
|[[File:Doorman doorway place door 03.mp3]]
|}
{| class="wikitable"
|Red Cast 01
|[[File:Doorman doorway red cast 01.mp3]]
|-
|Red Cast 02
|[[File:Doorman doorway red cast 02.mp3]]
|-
|Red Cast 03
|[[File:Doorman doorway red cast 03.mp3]]
|}
'''After placing the second door, both open, each one using a distinct audio'''
{| class="wikitable"
|Blue Open
|[[File:Doorman doorway blue open.mp3]]
|}
{| class="wikitable"
|Red Open
|[[File:Doorman doorway red open.mp3]]
|}
'''Audio loops on the open doors'''
{| class="wikitable"
|Open Loop
|[[File:Doorman doorway open idle lp 01.mp3]]
|}
'''The 2nd upgrade grants a barrier the first time you go through either door'''
{| class="wikitable"
|Barrier Start 01
|[[File:Doorman doorway barrier start 01.mp3]]
|-
|Barrier Start 02
|[[File:Doorman doorway barrier start 02.mp3]]
|}
'''Audio plays when the doors expire'''
{| class="wikitable"
|Expire 01
|[[File:Doorman doorway door expire 01.mp3]]
|-
|Expire 02
|[[File:Doorman doorway door expire 02.mp3]]
|-
|Expire 03
|[[File:Doorman doorway door expire 03.mp3]]
|-
|Expire 04
|[[File:Doorman doorway door expire 04.mp3]]
|}
=== {{AbilityIcon|Luggage Cart}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|[[File:Doorman luggagecart cast 01.mp3]]
|-
|Cast 02
|[[File:Doorman luggagecart cast 02.mp3]]
|-
|Cast 03
|[[File:Doorman luggagecart cast 03.mp3]]
|}
'''Audio loops on the cart'''
{| class="wikitable"
|Loop
|[[File:Doorman luggagecart proj lp 01.mp3]]
|}
'''Audio plays when the cart hits an enemy'''
{| class="wikitable"
|Hit 01
|[[File:Doorman luggagecart hit 01.mp3]]
|-
|Hit 02
|[[File:Doorman luggagecart hit 02.mp3]]
|-
|Hit 03
|[[File:Doorman luggagecart hit 03.mp3]]
|-
|Hit 04
|[[File:Doorman luggagecart hit 04.mp3]]
|}
'''The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio'''
{| class="wikitable"
|Wall Slam 01
|[[File:Doorman luggagecart wall slam 01.mp3]]
|-
|Wall Slam 02
|[[File:Doorman luggagecart wall slam 02.mp3]]
|-
|Wall Slam 03
|[[File:Doorman luggagecart wall slam 03.mp3]]
|-
|Wall Slam 04
|[[File:Doorman luggagecart wall slam 04.mp3]]
|}
'''If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio'''
{| class="wikitable"
|Hit Ally 01
|[[File:Doorman luggagecart hit ally 01.mp3]]
|-
|Hit Ally 02
|[[File:Doorman luggagecart hit ally 02.mp3]]
|-
|Hit Ally 03
|[[File:Doorman luggagecart hit ally 03.mp3]]
|-
|Hit Ally 04
|[[File:Doorman luggagecart hit ally 04.mp3]]
|}
'''Audio plays when the cart expires'''
{| class="wikitable"
|Expire 01
|[[File:Doorman luggagecart expire 01.mp3]]
|-
|Expire 02
|[[File:Doorman luggagecart expire 02.mp3]]
|}
=== {{AbilityIcon|Hotel Guest}} ===
'''Audio plays on The Doorman when selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select
|[[File:Doorman hotel select 01.mp3]]
|}
'''Audio loops on The Doorman while selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select Loop
|[[File:Doorman hotel select lp 01.mp3]]
|}
'''Audio plays on The Doorman after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Deselect
|[[File:Doorman hotel deselect 01.mp3]]
|}
'''2 audios play when casting the spell'''
{| class="wikitable"
|Key Start
|[[File:Doorman hotel key start 01.mp3]]
|}
{| class="wikitable"
|Victim Start
|[[File:Doorman hotel victim start 01.mp3]]
|}
'''The victim leaves a remanent of their body, audio loops on it'''
{| class="wikitable"
|Key Loop
|[[File:Doorman hotel key lp 01.mp3]]
|}
'''While in the Baroness, audio loops exclusively for the victim'''
{| class="wikitable"
|Victim Loop
|[[File:Doorman hotel victim lp 01.mp3]]
|}
'''Audio plays when the time to escape the Baroness expires'''
{| class="wikitable"
|Expire 01
|[[File:Doorman hotel elevator expire 01.mp3]]
|-
|Expire 02
|[[File:Doorman hotel elevator expire 02.mp3]]
|-
|Expire 03
|[[File:Doorman hotel elevator expire 03.mp3]]
|}
'''Audio plays if the victim fails to escape on time'''
{| class="wikitable"
|Late Checkout
|[[File:Doorman hotel late checkout 01.mp3]]
|}
'''Audio plays when the spell expires'''
{| class="wikitable"
|Key Turn
|[[File:Doorman hotel key turn 01.mp3]]
|}
== Emotes ==
'''''The Doorman's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Doorman effort general 01.mp3]]
|-
|Effort 02
|[[File:Doorman effort general 02.mp3]]
|-
|Effort 03
|[[File:Doorman effort general 03.mp3]]
|-
|Effort 04
|[[File:Doorman effort general 04.mp3]]
|-
|Effort 05
|[[File:Doorman effort general 05.mp3]]
|-
|Effort 06
|[[File:Doorman effort general 06.mp3]]
|-
|Effort 07
|[[File:Doorman effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Doorman effort dash 01.mp3]]
|-
|Dash 02
|[[File:Doorman effort dash 02.mp3]]
|-
|Dash 03
|[[File:Doorman effort dash 03.mp3]]
|-
|Dash 04
|[[File:Doorman effort dash 04.mp3]]
|-
|Dash 05
|[[File:Doorman effort dash 05.mp3]]
|-
|Dash 06
|[[File:Doorman effort dash 06.mp3]]
|-
|Dash 07
|[[File:Doorman effort dash 07.mp3]]
|-
|Dash 08
|[[File:Doorman effort dash 08.mp3]]
|-
|Dash 09
|[[File:Doorman effort dash 09.mp3]]
|-
|Dash 10
|[[File:Doorman effort dash 10.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Doorman effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Doorman effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Doorman effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Doorman effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Doorman effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Doorman effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Doorman effort melee small 07.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Doorman effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Doorman effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Doorman effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Doorman effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Doorman effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Doorman effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Doorman effort melee big 07.mp3]]
|-
|Heavy Melee 08
|[[File:Doorman effort melee big 08.mp3]]
|-
|Heavy Melee 09
|[[File:Doorman effort melee big 09.mp3]]
|-
|Heavy Melee 10
|[[File:Doorman effort melee big 10.mp3]]
|-
|Heavy Melee 11
|[[File:Doorman effort melee big 11.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Doorman pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Doorman pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Doorman pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Doorman pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Doorman pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Doorman pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Doorman pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Doorman pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Doorman pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Doorman pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Doorman pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Doorman pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Doorman pain big 06.mp3]]
|}
'''Audio plays when The Doorman is killed.'''
{| class="wikitable"
|Death 01
|[[File:Doorman pain death 01.mp3]]
|-
|Death 02
|[[File:Doorman pain death 02.mp3]]
|-
|Death 03
|[[File:Doorman pain death 03.mp3]]
|-
|Death 04
|[[File:Doorman pain death 04.mp3]]
|-
|Death 05
|[[File:Doorman pain death 05.mp3]]
|}
'''Audio plays when The Doorman takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Doorman pain low health warning.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
 
[[Category:Sounds]]
[[Category:The Doorman|S]]
[[Category:Doorman]]
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