Torment Pulse/Update history: Difference between revisionsGive feedback
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|May|22|2026}} | ||
| changes = | |||
* Melee Resist increased from 15% to 18%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|7|2026}} | |||
| changes = | |||
* Pulse Damage reduced from 27+0.25 to 25+0.23 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Damage spirit scaling reduced from 0.28 to 0.25 | |||
* No longer hits sleeping enemies to avoid waking them up | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|4|2025}} | |||
| changes = | |||
* Cooldown reduced from 1.5 to 1.4. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|19|2025}} | |||
| changes = | |||
* Bonus Health increased from 110 to 125 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|8|2025}} | |||
| changes = | |||
* Cost increased from 3000 to 3200. | |||
* Bonus Health reduced from 160 to 110. | |||
* No longer grants +6 Spirit Power. | |||
* Pulse Damage reduced from 40 {{ss|0.3}} to 27{{ss|0.3}}. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|25|2025}} | |||
| changes = | | changes = | ||
* Added new proc sound. | * Added new proc sound. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* Now grants +15% Melee Resistance | * Now grants +15% Melee Resistance | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 11 | | update = {{Update link|October|11|2024}} | ||
| changes = | | changes = | ||
* Now scales with cooldown again. | * Now scales with cooldown again. | ||
| Line 18: | Line 52: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* Pulse interval is now fixed and does not get reduced with cooldown reduction. | * Pulse interval is now fixed and does not get reduced with cooldown reduction. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* Health Bonus increased from 140 to 160. | * Health Bonus increased from 140 to 160. | ||
| Line 29: | Line 63: | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Health increased from +125 to +140. | * Health increased from +125 to +140. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Spirit damage scaling increased from 0.2 to 0.24. | * Spirit damage scaling increased from 0.2 to 0.24. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Target count increased from 1 to 2. | * Target count increased from 1 to 2. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Interval improved from 2s to 1.5s. | * Interval improved from 2s to 1.5s. | ||
Latest revision as of 07:45, 23 May 2026
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