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| | changes = | | | changes = |
| * Medic Pack missing health % reduced from 10% to 8% | | * Medic Pack missing health % reduced from 10% to 8% |
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| {{Update history table/row
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| | update = {{Update link|November|21|2025}}
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| | changes =
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| * Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
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| * They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
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| * Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
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| * Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
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| * Very small tweaks to the secure/deny lag calculation to improve it
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| * Increased trooper range to be considered in range for souls to drop from 35m to 45m
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| * Medic troopers no longer have a passive healing pulse ability
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| * Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
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| * Trooper bounty values increased by 10%
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| * Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
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| * After 35 minutes all troopers gain +50% HP.
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |