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{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
}}
{{Update history table/row
| update = {{Update link|May|28|2026}}
| changes =
* Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
* Parrying a trooper now stuns the trooper
* {{Undocumented}} Fixed Medic Trooper health packs healing more than intended
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
* When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
* Medic Trooper heal increased from 12% missing hp to 13%
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Medic Trooper missing health percent heal reduced from 14% to 12%
* Medic Trooper fixed regen growth per minute reduced from 3 to 2
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Medic Trooper missing health percent heal reduced from 16% to 14%
* Medic Trooper fixed regen growth per minute reduced from 4 to 3
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
* Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
* Medic Troopers DPS grows by 3% per minute
* Troopers now gain 7 HP regen when out of combat
* Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
}}
{{Update history table/row
| update = {{Update link|February|12|2026}}
| changes =
* Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
[[Street Brawl]]:
* Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
* Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
* Trooper Overtime DPS bonus increased by 20%
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* New trooper models
* Improved trooper AI
}}
{{Update history table/row
| update = {{Update link|December|16|2025}}
| changes =
* Trooper bounty reduced by 12%
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
* Medic orbs now heals allied troopers 30% more
* Medic orbs regen on allied troopers is now applied over 8s instead of 2s
* Medic Trooper HP increased from 260 to 350 (default trooper is 300)
* Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
* Medic Troopers attack range vs troopers and players increased by +5m over the default
* Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
}}
{{Update history table/row
| update = {{Update link|November|27|2025}}
| changes =
* Medic Pack now heal amounts increased by 2x
* Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
* Medic Pack regen applied over 2s instead of 1s
* Medic Pack ally search radius from 30 to 35
* Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
}}
{{Update history table/row
| update = {{Update link|November|22|2025}}
| changes =
* Medic Pack missing health % reduced from 10% to 8%
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
* They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
* Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
* Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
* Very small tweaks to the secure/deny lag calculation to improve it
* Increased trooper range to be considered in range for souls to drop from 35m to 45m
* Medic troopers no longer have a passive healing pulse ability
* Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
* Trooper bounty values increased by 10%
* Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
* After 35 minutes all troopers gain +50% HP.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|29|2025}}
| update = {{Update link|July|29|2025}}
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* Trooper base bounty reduced from 132 to 120
* Trooper base bounty reduced from 132 to 120
* Trooper bounty growth per minute increased from 1 to 1.5
* Trooper bounty growth per minute increased from 1 to 1.5
* Trooper damage to Walkers reduced from 80 DPS to 60 DPS
* Fixed some issues with hitting troopers while on ziplines
}}
}}
{{Update history table/row
{{Update history table/row
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| changes =  
| changes =  
* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days).
* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days).
* Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
}}
}}
{{Update history table/row
{{Update history table/row
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[ Soul Orb Mechanics ]
[ Soul Orb Mechanics ]
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
* Soul Orb lifetime in the air reduced significantly.
* Soul Orb lifetime in the air reduced significantly.
* Soul Orb denies changed from 65/35% to 50/50%.
* Soul Orb denies changed from 65/35% to 50/50%.
* Soul Orb physical radius increased by 10%.
* Soul Orb physical radius increased by 10%.
* Reduced horizontal movement of soul orbs from troopers.
* Reduced horizontal movement of soul orbs from troopers.
[ Misc Gameplay Changes ]
* Increased post-laning trooper bounty to match the previous 4 lane global economy.
}}
{{Update history table/row
| update = {{Update link|December|6|2024}}
| changes =
* Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
* Reverted: - Troopers now do 20% more damage to each other
}}
}}
{{Update history table/row
{{Update history table/row
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* Trooper soul changed from 60/40% in the kill/orb to 65/35%.
* Trooper soul changed from 60/40% in the kill/orb to 65/35%.
* Medic Trooper now has 3 charges of heal rather than 2.
* Medic Trooper now has 3 charges of heal rather than 2.
}}
{{Update history table/row
| update = {{Update link|November|13|2024}}
| changes =
* Troopers now do 20% more damage to each other
}}
}}
{{Update history table/row
{{Update history table/row
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* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} now also hits enemy troopers, killing them instantly.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} now also hits enemy troopers, killing them instantly.
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%.
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%.
}}
{{Update history table/row
| update = {{Update link|September|26|2024}}
| changes =
* Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
* Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
}}
{{Update history table/row
| update = {{Update link|September|19|2024}}
| changes =
* Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
}}
{{Update history table/row
| update = {{Update link|September|17|2024}}
| changes =
* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
* Fixed troopers sometimes not dying after doing their death flash state
}}
{{Update history table/row
| update = {{Update link|September|12|2024}}
| changes =
* Fixed Medic Troopers sometimes using their heal on Guardian boss
}}
{{Update history table/row
| update = {{Update link|August|29|2024}}
| changes =
* Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
* Candle Trooper behind-wall HUD indicator now also shows near-death state
}}
{{Update history table/row
| update = {{Update link|August|1|2024}}
| changes =
* Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
* Walker laser DPS vs troopers increased from 150 to 190
}}
{{Update history table/row
| update = {{Update link|July|18|2024}}
| changes =
* Improved NPC/minion weapon fire audio feedback for victims
}}
{{Update history table/row
| update = {{Update link|July|11|2024}}
| changes =
* Troopers now deal 25% less damage to other troopers
* Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
* Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
* Post lane medic troopers will heal other troopers if a hero within range is full hp
* Post lane medic troopers' hero heal increased from 40 to 80
}}
{{Update history table/row
| update = {{Update link|June|27|2024}}
| changes =
* Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
* Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
* Creep waves now land at their lane destinations at the same time as each other
}}
{{Update history table/row
| update = {{Update link|June|6|2024}}
| changes =
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
}}
{{Update history table/row
| update = {{Update link|May|30|2024}}
| changes =
* Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
* Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
* Medic Trooper health increased from 240 to 260
}}
{{Update history table/row
| update = {{Update link|May|23|2024}}
| changes =
* Added an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
* Updated Trooper and Neutral shooting sound effects
}}
{{Update history table/row
| update = {{Update link|May|16|2024}}
| changes =
* Troopers run speed increased from 10 m/s to 11 m/s
}}
{{Update history table/row
| update = {{Update link|May|10|2024}}
| changes =
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
}}
{{Update history table/row
| update = {{Update link|May|3|2024}}
| changes =
* Troopers DPS vs Lane Guardians reduced from 44 to 36
}}
}}
}}
}}
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