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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
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| * {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|28|2026}}
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| | changes =
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| * Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
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| * Parrying a trooper now stuns the trooper
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| * {{Undocumented}} Fixed Medic Trooper health packs healing more than intended
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
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| * When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
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| * Medic Trooper heal increased from 12% missing hp to 13%
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|30|2026}}
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| | changes =
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| * Medic Trooper missing health percent heal reduced from 14% to 12%
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| * Medic Trooper fixed regen growth per minute reduced from 3 to 2
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|10|2026}}
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| | changes =
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| * Medic Trooper missing health percent heal reduced from 16% to 14%
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| * Medic Trooper fixed regen growth per minute reduced from 4 to 3
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|10|2026}}
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| | changes =
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| * Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
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| * Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
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| * Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
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| * Medic Troopers DPS grows by 3% per minute
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| * Troopers now gain 7 HP regen when out of combat
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| * Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|12|2026}}
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| | changes =
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| * Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|30|2026}}
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| | changes =
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| [[Street Brawl]]:
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| * Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
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| * Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
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| * Trooper Overtime DPS bonus increased by 20%
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|22|2026}}
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| | changes =
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| * New trooper models
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| * Improved trooper AI
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|16|2025}}
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| | changes =
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| * Trooper bounty reduced by 12%
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| * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
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| * Medic orbs now heals allied troopers 30% more
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| * Medic orbs regen on allied troopers is now applied over 8s instead of 2s
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| * Medic Trooper HP increased from 260 to 350 (default trooper is 300)
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| * Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
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| * Medic Troopers attack range vs troopers and players increased by +5m over the default
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| * Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|27|2025}}
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| | changes =
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| * Medic Pack now heal amounts increased by 2x
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| * Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
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| * Medic Pack regen applied over 2s instead of 1s
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| * Medic Pack ally search radius from 30 to 35
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| * Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|22|2025}}
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| | changes =
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| * Medic Pack missing health % reduced from 10% to 8%
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|November|21|2025}} | | | update = {{Update link|November|21|2025}} |