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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
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| * {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|28|2026}}
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| | changes =
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| * Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
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| * Parrying a trooper now stuns the trooper
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| * {{Undocumented}} Fixed Medic Trooper health packs healing more than intended
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
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| * When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
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| * Medic Trooper heal increased from 12% missing hp to 13%
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|30|2026}}
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| | changes =
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| * Medic Trooper missing health percent heal reduced from 14% to 12%
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| * Medic Trooper fixed regen growth per minute reduced from 3 to 2
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|10|2026}}
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| | changes =
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| * Medic Trooper missing health percent heal reduced from 16% to 14%
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| * Medic Trooper fixed regen growth per minute reduced from 4 to 3
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|10|2026}}
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| | changes =
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| * Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|March|6|2026}} | | | update = {{Update link|March|6|2026}} |