Trooper: Difference between revisions

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<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
<tabber>
<tabber>
|-|Ranged Trooper=
|-|Ranged Trooper =
{{Infobox unit
{{Infobox unit
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponRange}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
|-|Melee Trooper=
|-|Melee Trooper =
{{Infobox unit
{{Infobox unit
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}}
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
|-|Medic Trooper=
|-|Medic Trooper =
{{Infobox unit
{{Infobox unit
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponRange|3}}|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1|can_move=true}}
</tabber>
</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.
</div>
}}
'''Troopers''', also colloquially called '''Minions''' or '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.


== Overview ==
== Overview ==
Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.


Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
{| class="wikitable"
|+Trooper wave spawn rate
!Match duration
!Spawn frequency
|-
|0 to 20 min
|30s
|-
|20 to 35 min
|25s
|-
|over 35 min
|20s
|}
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
 
Once both enemy [[Shrine|Shrines]] have been destroyed, allied Troopers gain 30% damage and health for the rest of the match.


=== Combat Stats ===
=== Combat Stats ===
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
{| class="wikitable sortable mw-collapsible"
|+Trooper Combat Stats
!Enemy Type
!Damage Output (DPS)
!Damage Resist (%)
|-
|Players
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}}
|-
|Troopers
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}}
|-
|Guardians
| style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
| style="text-align: center" |0
|-
|Walkers
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}}
|-
|Base Guardians
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}}
|-
|Shrines
| style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}}
| style="text-align: center" |0
|-
|Patron
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}}
|}
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].


'''Resistances & Vulnerabilities'''
'''Other combat stats'''
* Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistance}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]].
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* They have innate damage resistance against specific targets:
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistance}}%
** '''Vs. Walkers & Patron:''' {{NpcData|trooper_normal|T2BossDamageResistance}}%
* At 35 minutes, all Troopers gain +50% HP.
* At 35 minutes, all Troopers gain +50% HP.
<!--'''Damage Output'''
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS-->


'''Sight Range'''
'''Sight Range'''
* Troopers have two different sight ranges:
* Troopers have two different sight ranges:
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|3}}m
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|3}}m
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m
 
=== Health Regen ===
Troopers have 7 out of combat [[Health Regen|health regen]].


=== Math ===
=== Math ===
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.
Trooper bounty is divided by {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% in the ground Orb and {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% in the floating Orb, or 100% on death if killed by a melee attack.


The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min).
The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).
{{SoulsValueTable
| trooper = 1
}}


Additionally, they are divided among nearby ally players at the rates listed in table below:
Additionally, they are divided among nearby ally players at the rates listed in table below:
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!Players
!Players
!% share to each player
!% share to each player
!Total %
|-
|-
|1
|1
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}%
|-
|-
|2
|2
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}%
|-
|-
|3
|3
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}%
|-
|-
|4
|4
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}%
|-
|-
|5
|5
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}%
|-
|-
|6
|6
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}%
|}
|}


== Ranged Trooper ==
== Trooper types ==
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponRange}}m''', resorting to a [[Melee attack|melee]] if enemies get too close.
 
=== Ranged Trooper ===
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close.


== Melee Trooper ==
=== Melee Trooper ===
'''Melee Troopers''' are tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
'''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.


== Medic Trooper ==
Melee Troopers can be [[parry|parried]] and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.
'''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed.
 
=== Medic Trooper ===
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
'''Medic Troopers,''' also known as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.  


Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:


''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes''
''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes''
 
Note: The missing HP is per player, not total.


Medic Packs cannot be picked up by the Trooper's own team.  
Medic Packs cannot be picked up by the Trooper's own team.  
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Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
=== Super Troopers ===
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.
=== Rift Troopers ===
When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D models ==
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}}
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}}
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}}
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}}
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}}
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:New troopers.png|The Archmother's and the Hidden King's troopers
File:New troopers.png|The Archmother's and the Hidden King's troopers
File:Ranged Troopers.png|Ranged troopers
File:Medic Troopers.png|Medic troopers
File:Melee Troopers.png|Melee troopers
File:Rift troopers.png|Rift troopers
File:Trooper.png|Old Trooper icon
File:Trooper.png|Old Trooper icon
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button
File:Ranged Trooper.png|Old Ranged trooper
File:Banner Trooper.png|Old Banner trooper
File:Banner Trooper.png|Old Banner trooper
File:Melee Trooper.png|Old Melee trooper
File:Melee Trooper.png|Old Melee trooper
File:Ranged Trooper.png|Old Ranged trooper
File:Troopers combat.png|Old troopers in combat
File:Troopers combat.png|Old troopers in combat
</gallery>
</gallery>
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== Trivia ==
== Trivia ==
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
* The weapon carried by Ranged and Medic Troopers was previously shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
** There's another unused Trooper model in the game files labeled '''trooper_siege''', which has a rocket launcher.
* Before the [[Old Gods, New Blood]] update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
{{Unit Navbox}}
{{Unit Navbox}}