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</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | </tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | ||
}} | }} | ||
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units | '''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid automata | Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | ||
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During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | ||
=== Combat Stats === | === Combat Stats === | ||
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|- | |- | ||
|Players | |Players | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}} | ||
|- | |- | ||
|Troopers | |Troopers | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}} | ||
|- | |- | ||
|Guardians | |Guardians | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | ||
|style="text-align: center"|0 | | style="text-align: center" |0 | ||
|- | |- | ||
|Walkers | |Walkers | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}} | ||
|- | |- | ||
|Base Guardians | |Base Guardians | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}} | ||
|- | |- | ||
|Shrines | |Shrines | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSShrine|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}} | ||
|style="text-align: center"|0 | | style="text-align: center" |0 | ||
|- | |- | ||
|Patron | |Patron | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}} | ||
|} | |} | ||
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | ||
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The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min). | The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min). | ||
{{SoulsValueTable|trooper=1}} | {{SoulsValueTable | ||
| trooper = 1 | |||
}} | |||
Additionally, they are divided among nearby ally players at the rates listed in table below: | Additionally, they are divided among nearby ally players at the rates listed in table below: | ||
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=== Medic Trooper === | === Medic Trooper === | ||
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | [[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | ||
'''Medic Troopers,''' also | '''Medic Troopers,''' also known as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol. | ||
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | ||
''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes'' | ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes'' | ||
Note: The missing HP is per player, not total. | |||
Medic Packs cannot be picked up by the Trooper's own team. | Medic Packs cannot be picked up by the Trooper's own team. | ||
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Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | ||
=== Super Troopers === | |||
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies. | |||
In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime. | |||
=== Rift Troopers === | |||
When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are. | |||
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase. | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D models == | |||
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}} | |||
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}} | |||
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}} | |||
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}} | |||
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}} | |||
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}} | |||
== Gallery == | == Gallery == | ||
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File:Medic Troopers.png|Medic troopers | File:Medic Troopers.png|Medic troopers | ||
File:Melee Troopers.png|Melee troopers | File:Melee Troopers.png|Melee troopers | ||
File:Rift troopers.png|Rift troopers | |||
File:Trooper.png|Old Trooper icon | File:Trooper.png|Old Trooper icon | ||
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button | File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button | ||