Trooper: Difference between revisions

Overview: correction
 
(30 intermediate revisions by 11 users not shown)
Line 1: Line 1:
<tabber>
<tabber>
|-|Ranged Trooper=
|-|Ranged Trooper =
{{Infobox unit
{{Infobox unit
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
|-|Melee Trooper=
|-|Melee Trooper =
{{Infobox unit
{{Infobox unit
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}}
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
|-|Medic Trooper=
|-|Medic Trooper =
{{Infobox unit
{{Infobox unit
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1|can_move=true}}
</tabber>
</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.
'''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.
}}
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.


== Overview ==
== Overview ==
Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.


Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
Line 32: Line 33:
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
 
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and 40% health for the rest of the match, and for the Blue lane once either Shrine has been destroyed.


=== Combat Stats ===
=== Combat Stats ===
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
{| class="wikitable sortable mw-collapsible"
|+Trooper Combat Stats
!Enemy Type
!Damage Output (DPS)
!Damage Resist (%)
|-
|Players
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}}
|-
|Troopers
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}}
|-
|Guardians
| style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
| style="text-align: center" |0
|-
|Walkers
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}}
|-
|Base Guardians
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}}
|-
|Shrines
| style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}}
| style="text-align: center" |0
|-
|Patron
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}}
|}
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].


'''Resistances & Vulnerabilities'''
'''Other combat stats'''
* Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]].
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
* They have innate damage resistance against specific targets:
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}%
** '''Vs. Walkers:''' {{NpcData|trooper_normal|T2BossDamageResistPct}}%
** '''Vs. Patron:''' {{NpcData|trooper_normal|T3BossDamageResistPct}}%
* At 35 minutes, all Troopers gain +50% HP.
* At 35 minutes, all Troopers gain +50% HP.
<!--'''Damage Output'''
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS-->


'''Sight Range'''
'''Sight Range'''
Line 63: Line 87:


=== Math ===
=== Math ===
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.
Trooper bounty is divided by {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% in the ground Orb and {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% in the floating Orb, or 100% on death if killed by a melee attack.


The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min).
The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).
{{SoulsValueTable
| trooper = 1
}}


Additionally, they are divided among nearby ally players at the rates listed in table below:
Additionally, they are divided among nearby ally players at the rates listed in table below:
Line 72: Line 99:
!Players
!Players
!% share to each player
!% share to each player
!Total %
|-
|-
|1
|1
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}%
|-
|-
|2
|2
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}%
|-
|-
|3
|3
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}%
|-
|-
|4
|4
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}%
|-
|-
|5
|5
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}%
|-
|-
|6
|6
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}%
|}
|}


Line 98: Line 132:


=== Melee Trooper ===
=== Melee Trooper ===
'''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.
'''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.
 
Melee Troopers can be [[parry|parried]] and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.


=== Medic Trooper ===
=== Medic Trooper ===
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
'''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.  
'''Medic Troopers,''' also known as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.  


Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:


''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes''
''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes''
 
Note: The missing HP is per player, not total.


Medic Packs cannot be picked up by the Trooper's own team.  
Medic Packs cannot be picked up by the Trooper's own team.  
Line 113: Line 151:


Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
=== Super Troopers ===
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.
=== Rift Troopers ===
When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D models ==
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}}
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}}
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}}
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}}
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}}
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}}


== Gallery ==
== Gallery ==
Line 123: Line 180:
File:Medic Troopers.png|Medic troopers
File:Medic Troopers.png|Medic troopers
File:Melee Troopers.png|Melee troopers
File:Melee Troopers.png|Melee troopers
File:Rift troopers.png|Rift troopers
File:Trooper.png|Old Trooper icon
File:Trooper.png|Old Trooper icon
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button
File:Ranged Trooper.png|Old Ranged trooper
File:Ranged Trooper.png|Old Ranged trooper
File:Banner Trooper.png|Old Banner trooper
File:Banner Trooper.png|Old Banner trooper