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</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | </tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | ||
}} | }} | ||
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units | '''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid automata | Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | ||
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=== Medic Trooper === | === Medic Trooper === | ||
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | [[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | ||
'''Medic Troopers,''' also | '''Medic Troopers,''' also known as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol. | ||
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | ||
''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes'' | ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes'' | ||
Note: The missing HP is per player, not total. | |||
Medic Packs cannot be picked up by the Trooper's own team. | Medic Packs cannot be picked up by the Trooper's own team. | ||
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Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies. | Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies. | ||
In [[Street Brawl]], after 3 minutes the round goes into Overtime | In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime. | ||
=== Rift Troopers === | === Rift Troopers === | ||
When an {{PageRef|Unstable Rift}} is captured, Rift Troopers | When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are. | ||
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] | On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase. | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D models == | |||
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}} | |||
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}} | |||
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}} | |||
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}} | |||
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}} | |||
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}} | |||
== Gallery == | == Gallery == | ||