Trooper: Difference between revisions

November 7 Update to Trooper Souls - No 20% gain at 8 minute mark.
add update, add info
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<div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
<div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
<tabber>
<tabber>
|-|Ranged Trooper=
|-|Ranged Trooper=
{{Infobox unit|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=*|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
{{Infobox unit
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
|-|Melee Trooper=
|-|Melee Trooper=
{{Infobox unit|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=*|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
{{Infobox unit
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
|-|Banner Trooper=
|-|Banner Trooper=
{{Infobox unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=*|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}
{{Infobox unit
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}
</tabber>
</tabber>
</div>
</div>
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When slain, each Trooper gives total souls based on the following formula:<br/>
When slain, each Trooper gives total souls based on the following formula:<br/>
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb.
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb.
<!--
NOVEMBER 7 UPDATE: Removed the below 20% boost to Souls after 8 minutes.
After 8 minutes each trooper gives total souls based on the following formula:<br/>
<math>90 + \left \lfloor(1.24 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 100% in the soul orb.
-->


=== Ranged Trooper ===
=== Ranged Trooper ===
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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = November 7, 2024
| changes =
[General Changes]
* Fixed some cases where troopers could get stuck in the base
[Misc Gameplay]
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
* Troopers no longer increase their bounty by 20% at 8 minutes
* Troopers now take 28% more damage from [[Guardians]]
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
* Mid Boss Rejuv Trooper Health increased by 30%
* Fixed Troopers resistance against Base Guardians not working properly
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = October 24, 2024