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m Changed charges to 3 to align with new buff |
Trooper soul changed from 60/40% in the kill/orb to 65/35% |
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=== Math === | === Math === | ||
When slain, each Trooper gives total souls based on the following formula:<br/> | When slain, each Trooper gives total souls based on the following formula:<br/> | ||
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with | <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 65% on last hit and 35% in the soul orb. | ||
=== Ranged Trooper === | === Ranged Trooper === | ||