Trooper: Difference between revisions

spirit resist
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{{Update history table
{{Update history table
| contents =
| contents =
<nowiki>{{Update history table</nowiki>
| contents =
{{Update history table/row
| update = April 18, 2025
| changes =
[ General ]
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
[ Trooper AI Fixes ]
* Melee troopers will no longer see and follow players around corners and through veils
* Smoothed out trooper navigation in some spots of the map where they need to drop down
* Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
* Troopers now know to cross the base and attack the other shrine once their near one is defeated
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
* Fixed a bug where troopers would fidget with their facing direction when walking without a target
* Fixed a bug where troopers would fear really steep stairs
* Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
}}
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = February 25, 2025